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The Villain Simulator beta 2

Desktop Build - No VR 

password: artsZnel

 Oculus requires SteamVR 

TVS is on an early stage, scene has been setup and some basic mechanics are set in place for further development.

CatGirl has been revamped

On next update it wont be that easy to remove clothing!

Alternative download (slower) 

Files

Comments

Dedication

Started backing you for this game, this has really great potential :D I've been hoping for a sexy torture game since I first got a VR headset, and I love the idea of playing as a villain in a superhero story. I hope all those tools will be functional... :)

Justin King

Little confused. Roomscale is great but shes so far away I cannot approach.

RedStreak

Made my account just to back for this, im glad the non vr version works well and can't wait to see how this turns out

Tim Salt (Tim Salt Writes)

snel what are the controls to use tools etc in the non vr version i am new to support on this , but already impressed

Josh B

Hey Znel, this is great stuff. Is there any way to use the seat control pad in the VR version? I wasn't able to get any response from it with HTC Vive.

ZnelArts Game Dev

Sorry but not yet, that is also something Im working for the next beta, I hope to release it soon in the following weeks

Larolaroth

new here, and got the Rift, but I only got mouse/keyboard + Xbox controller, can I use that instead of the special controllers?

QTrap

I just started as a backer in the last couple days. I downloaded La Douche Beta 10 and Villian Sim Beta 2. La Douche works fine with my new Oculus Rift and touch controllers in SteamVR. When I load this, however, I can't move from the initial location or interact at all. Any ideas as to why La Douche would work for me and Villian Sim does not?

QTrap

Thanks and good luck. So far I've had good luck with Oculus partially emulating Vive controllers in SteamVR, but this one doesn't at all. That's probably a good thing though in the long run because the touch controllers are different (superior in my opinion) and need their own implementation. I'll probably mount my Leap Motion controller to the Oculus also in the near future.