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You know what a brainfart is, right? When you forget something so glaringly obvious it's incredible that you forgot it. In this case, the brainfart was sound. I embed 3D CGI animation inside the canvas, have interactive, dynamic and forking dialogues, multiple story lines and endings, I have choices that matter and all that stuff and totally didn't think about sound. But now I did. So, with the next episode comes sound. Not cheesy music that makes your gums bleed but the sounds that go with the environment. It immediately starts at the new splash but is not included in (indoors) Episode one. It's in Episode 2 however, check out what happens if you explore the front of the office and search the trash. Sexy as fuck. 

I'm also working with a narrator and we'll try to get 2 out of three end animations in Episode one voiced over with the next release. Maybe even the end animation of Episode 2. There will be only one since I'm creating the other animations for the Love Shack.

The Development version is now open for Dev Patrons ($4.99 and above).
I've created a new site to keep everybody informed about the game, the episodes released, under development and planned and all that stuff. You'll have to bookmark it or something because it's wiki based (but nobody can edit, yet) and easy to maintain, for me, while the original 'members' site (Joomla) takes a lot more time. I'm also reluctant to spam you here or in messages every time I release a new dev or beta version, I'd like to keep these posts interesting for the public at large.
Episode 2, Blackmail, is still scheduled to be released on Oct 24 and will contain many new features. So, head over to the new, general information site if you've got a minute and check it out.

You can also find the dev info and link there.

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