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Gang,

I've been working on difficulty and economy.

Difficulty: each NPC is a character, she'll remember you and your actions. But Patrons can set the difficulty of each NPC, easy (she only cares about money), standard (she cares about money, stats and nice things), hard (she only cares about stats and nice things). This is similar to the short, medium and immersed story line choices that will also return in the future. So it's up to you what level of challenge you'll pick each time. Yes, each time you encounter her you can pick again and this will replace your previous choice. 

Economy: You've seen the £ck but it didn't do much. You didn't spend any, you didn't earn any. Even in de DEV voting it was indicated but not saved. That's going to change. Things will have to be payed for (hotel, taxi, nice things) but it's easy to earn money. Amy, on the patio and the encounter to be released soon (while DEV patrons and over can already have a go, other patrons the end of the week) will explain about one of the ways to earn money. Completing missions for the Rat Queen is another. But Patrons also get a weekly stippend on Payday Friday, depending on their subscription level and a small sum every day they log in, which increases per day during the week until Payday Friday. So, it's not likely that finance will be much of a challenge at this stage but this may change if you want to buy a car or rent or even buy an appartment, which is for much later in game development.

In any case, this is a lot of messing around with the database. And that is, as we know, not without risk. I'll make a restore point before I upload to dev (dev and production use the same database, I may need to change this but that's tons of extra work) but if things bork, let me know and accept my apologies :) I'll try to prevent mishaps.

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