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Gather rare ingredients, learn new recipes, and brew powerful potions! 

This is a follow-up to my cooking system from a few months ago. I wanted to take the same template but apply it to potions! This also gave me a chance to fine-tune some elements and add more depth to skill specializations. 

The purpose of the potion crafting system is to give players a clear skill progression, allowing them to get better at crafting the more they do it, and incentivizing monster-hunting for ingredients. 

The template here should work in most settings and games, but you can also modify and build on it to get the right experience for your players.

Enjoy!

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Comments

Jack

Buddy guy your reading my mind. I was just thinking of looking into a more detailed potion making system

Gabriel Moreno

Million thanks! This is great! Love it, is complex and leave plenty of room for the DM to adapt the ingredients and create own potions. Great job

Rahfael

Awesome just what I was looking for!

JackOHammer

VERY AWESOME. Been looking for something like this. Planning on fine tuning the Artificer alchemist subclass. Using i could come up with my own potions as well. Very neat, thank you! :3

Gustav Heiden

Wow, another awesome supplement! I can't wait to introduce it to my players who love crafting potions and loved the cooking supplement you made earlier this year. Thank you for making such amazing content!

Alex Mason

Awesome work!! I love rules that encourage players to engage with the world, like seeking out specific monsters.

Matthias Walther

Actually, one of my players built a character around the idea of being an alchemist that helps the party by brewing potions and using herbs for all kinds of problem-solving. sadly, vanilla 5e does not really support that play style and we had to find solutions for our selves, homebrewing a lot of little things for him to use. This supplement is exactly what we needed! Thank you so much for your amazing work!