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Happy new year, folks! I hope you've all had a great festive season. A warm welcome to all the new patrons who joined our gang over the last month!

I'm starting the planning process for a large pirate/seafaring-themed supplement, which I'll be posting in a few months' time (for new patrons, don't worry - I post new content every month and, usually, every week: I'm just planning ahead with this one).

I wanted to throw this out to our community here and find out if there are any elements or systems you'd really like to see included in this resource. Are there specific classes you'd like seafaring subclasses for? Are you hoping for more high CR or low CR monsters for your campaigns? If I'm including encounters, should I focus on ocean encounters or coastal/pirate-town encounters? 

While I won't be able to include everything, one of my priorities for this year is to make sure you folks are getting the content you really need for your games. If you drop a comment on this post, I'll bear it in mind as I work on this pirate project.

DMinspo

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Comments

Bearded Clam

This couldn't be better timed, my players are about to embark on a long journey via sea. In saying that I would love to see some interesting ocean based encounters. Some ideas for subclasses: Sea monster hunter Pirate hunter (I'm thinking the paladin of the seas sort of thing) Drunken pirate (I'm thinking drunk kung fu sort of thing) I'm enjoying the Irish folklore stuff too so if there's anything you can throw in. Just some ideas but as always I love all your work!

hunt

Happy New Year! Hope you had a great holiday period too! I would definitely be interested in some higher CR monsters - some suitable for a party of level 10+ heroes if possible! I always struggle with balancing combat for my group now they're a higher level.

Salome

Happy New Year! I’d be super interested in a Ranger Subclass with a water theme! I love this Class and a new awesome subclass could make Rangers even more versitile and lovable.

James Filder

Happy New Year! I am just about to start running a new campaign using your Riftwater Isles guide. I would be interested in some encounters to do with hidden treasure. I always struggle to think of puzzles but my players love them so if you have any tips on that would be very helpful! Thanks for the amazing content!

Bardian Angel

Hi there and happy new year! Anything mermaid related or Bard related tickles me to pieces. The idea of nautically themed stuff always gets me excited!

RivTinker

I’d love some mid range CR monsters something to give a party of level 6/7 a good challenge, especially if it’s not just a big slab to keep hitting.

Josh Cooke

I'd love to see more chaotic pirate subclasses for the normally lawful classes such as Oath of Pirates' Code paladin, circle of tides druid, Fortune Domain Cleric!

Conor Hanover

Love the idea!! Thanks for all the great content. How about a druid or bard that can sing to sea animals or the waves to help move/protect the ship?

Ben Dierks

I love your content, and it feels so cool to be invited to provide suggestions! Like many others, I'd be interested in some higher CR monsters that revolved around seafaring or even underwater encounters! Sunken treasure, drowned caves to explore, and underwater puzzles have always been a favorite of mine.

Kristian Olson

I'd love to have some sailing encounters, and I'd be very interrested in seeing your take on sailing/handling a ship.

Croy Boudreau

The “right” answer is probably a variety of CR! However when I think of pirate-themed, I think of primarily the environment and the opposing crews as dangers! Hence maybe more numerous, but lower CR? With those mystical nautical beasts as filling in as higher. Sirens, sea serpents, maybe a spin on a kelpie or selkie, etc!

Alex Coe

I've been toying with the idea of an island that seems to be uninhabited but is actually a direct Way into a section of the Feywild. It is a place of indulgence and information, but in order to get anything from there you have to strike a deal. And we all know about striking deals with the Fey. The inspiration of this idea is a song called Playground by Bae Miller.

Gustav Heiden

I'm not sure if this has been mentioned already, but having built a homebrew Age of Sail & Pirate setting myself, one of the biggest things I have been struggling with in playtesting is handing out a balanced amount of treasure. Finding a treasure chest loaded with coin and glittering gems or a massive sunken pirate hoard feels great and is a fun trope, but I'm curious about your take on how to balance this for a pirate party! Handing out too much loot can be story-breaking, but finding chests full of copper and silver just doesn't feel the same. I've gotten around this in the past by having parties pay for ship maintenance, crew rations, docking fees, and munitions, but not everyone enjoys that level of grit. Any input on how to accomplish this with one of your elegant systems would be greatly appreciated! Thanks!