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Explore jungled swamplands, battle deadly monsters, and face rival adventurers as you search for ancient treasure!

This adventure is ideal for a party between Levels 6 and 8, and sees your players fighting lizardfolk bandits, giant alligators, and a young black dragon. The PDF comes with a detailed story walkthrough, location details, monster stats, a simple system for swamp travel, and a number of rival treasure hunters who may pose a threat to the players.

As always, even if you don't want to run the whole adventure, you'll find plenty of monsters, encounters, and location details in this PDF that you can add to a pre-existing setting.

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Comments

Salome

Omg i love it! I can totally see myself running this for my group once our current campaign is over 🥰

Nirox01

I'm really stoked and happy this came out now cause I’m about run a longer swamp quest and this helps a lot with the travel needed to get through the swamp :D just a quick question could it be that there is a slight oversight in the stat block of Borig? His greatness attack says 1d12 damage but he has a feature that adds an extra damage die does that not work here for some reason or was it an oversight?

Danimal Manimal

I'm rebuilding a tropical / jungle continent on Azgaar's right now. This is good timing for me.

Vinnie (vinimagus)

This one goes really well with "Quagmire!" It is a BECMI adventure that is purposely left somewhat unfinished so that the DM fills in the blanks. And you provided with the filling - for a swampy region, no less!! :-) Thanks for this, Vinnie