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Set sail with eldritch monsters from the deep, new seafaring subclasses, a pantheon of piratical gods, and much more!

Tome of Pirates is a resource for anyone running a seafaring or coastal campaign. From prewritten buried treasure scenarios to a playable race of sea goblins, this supplement will help you and your players live the piratical dream.

I'm very happy to say that, once again, this PDF contains original artwork by Dave Guy! Dave has brought some of my favorite monsters and homebrew items to life in this project, and I'm thrilled that you all get to see them now too.

This post also marks the one-year anniversary of me starting this Patreon page! Thank you so much to everyone who has backed my work and given me the opportunity to create content and share it with like-minded people: it's an enormous privilege for me.

Enjoy!

NOTE - One thing is missing from this PDF: an overhauled sailing system. I am in the process of heavily rewriting my original ship combat and sailing ruleset (as seen in The Riftwater Isles setting PDF), with more ships, full skill-trees for each player role (captain, pilot, etc), and a bunch of smaller improvements, but that will go out as its own supplement in the near future, as it still requires some play-testing to balance the new elements.

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Comments

Nelson R.

Been a fan since the beginning and I LOVE the rewrite!!!!!

Danimal Manimal

Vampire Coast here we come! ...eventually. 🦜🏴‍☠️🧛‍♂️