Home Creators Posts Import Register Favorites Logout

Poll

Vote for this month's BIG Arcane League upload!

  • SETTING GUIDE: Classic regional (a guide to a classic D&D region, with forests, multiple villages, lore, and points of interest) 5
  • SETTING GUIDE: Urban (a guide that focuses on a single large city, with an emphasis on stores, merchants, gangs, guilds, & urban encounters) 2
  • SETTING GUIDE: Frozen north (a guide to a snowy region, with ice-bound shipwrecks, hardened frontier towns, and wintery tundra) 4
  • SETTING GUIDE: Feywild (a guide to a Feywild demiplane, with whimsical lore, eccentric NPCs, and bizarre locations) 10
  • ADVENTURE: Classic (an adventure in a green, forested region, with classic D&D monsters, endangered villages, and a summer aesthetic) 0
  • ADVENTURE: Frozen north (an adventure in a snowy region, with ice-bound shipwrecks, hardened frontier towns, and dangerous weather) 0
  • ADVENTURE: Seafaring (an adventure themed around pirates and ships, with tropical islands, port towns, and sea battles) 4
  • ADVENTURE: Fewild (an adventure in a strange Feywild demiplane, filled with sinister fairies, hags, and whimsy) 2
  • RESOURCE: Bandits (a collection of materials to help make you quickly create unique bandit-focused encounters and plots) 2
  • RESOURCE: Villages (a collection of materials to help you create more varied, detailed villages) 1
  • RESOURCE: Temples & Deities (a collection of resources to help you develop temples, religions, and deities in your world) 4
  • RESOURCE: Taverns (a collection of resources dedicated to developing better taverns, with premade tavern keepers, customers, and menus) 2
  • 2024-01-03
  • —2024-01-06
  • 36 votes
{'title': "Vote for this month's BIG Arcane League upload!", 'choices': [{'text': 'SETTING GUIDE: Classic regional (a guide to a classic D&D region, with forests, multiple villages, lore, and points of interest)', 'votes': 5}, {'text': 'SETTING GUIDE: Urban (a guide that focuses on a single large city, with an emphasis on stores, merchants, gangs, guilds, & urban encounters)', 'votes': 2}, {'text': 'SETTING GUIDE: Frozen north (a guide to a snowy region, with ice-bound shipwrecks, hardened frontier towns, and wintery tundra)', 'votes': 4}, {'text': 'SETTING GUIDE: Feywild (a guide to a Feywild demiplane, with whimsical lore, eccentric NPCs, and bizarre locations)', 'votes': 10}, {'text': 'ADVENTURE: Classic (an adventure in a green, forested region, with classic D&D monsters, endangered villages, and a summer aesthetic)', 'votes': 0}, {'text': 'ADVENTURE: Frozen north (an adventure in a snowy region, with ice-bound shipwrecks, hardened frontier towns, and dangerous weather)', 'votes': 0}, {'text': 'ADVENTURE: Seafaring (an adventure themed around pirates and ships, with tropical islands, port towns, and sea battles)', 'votes': 4}, {'text': 'ADVENTURE: Fewild (an adventure in a strange Feywild demiplane, filled with sinister fairies, hags, and whimsy)', 'votes': 2}, {'text': 'RESOURCE: Bandits (a collection of materials to help make you quickly create unique bandit-focused encounters and plots)', 'votes': 2}, {'text': 'RESOURCE: Villages (a collection of materials to help you create more varied, detailed villages)', 'votes': 1}, {'text': 'RESOURCE: Temples & Deities (a collection of resources to help you develop temples, religions, and deities in your world)', 'votes': 4}, {'text': 'RESOURCE: Taverns (a collection of resources dedicated to developing better taverns, with premade tavern keepers, customers, and menus)', 'votes': 2}], 'closes_at': datetime.datetime(2024, 1, 6, 15, 0, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 1, 3, 14, 39, 46, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 36}

Content

I'm starting work on January's big project, which I hope to post in about three weeks, and while I have a range of ideas on the table, I'd love to hear what you folks are looking for. Since I'm now doing this as my job, I can really put some time and effort into making something special here.

I've included a range of options to vote on below, all of which I would be happy to put together for you, and all of which I have ideas for.

For context, a "setting guide" is something like A Traveler's Guide To Withervale - a detailed resource covering a location with landmarks, lore, and quest ideas built into it. An "adventure" would be, for example, something like Murder In Darkengate - a step-by-step walkthrough of a specific plotline, with monsters and maps. A "resource" is a collection of materials used for a specific purpose, like Running Stores & Taverns - random tables, prewritten NPCs, encounter prompts, and systems that can be added to any game.

Thank you for your help!EDIT: For some reason, it won't let me turn on the function to let you vote for multiple options, but if you want to shout out a second choice, just leave it in a comment. Likewise, if you're getting a glitch that won't let you vote, just drop a comment below with your pick. Many thanks!

Comments

James Goss

It's not accepting my vote for some reason. It adds it, then takes it away. Would love the villages guide, but Feywild seems to be super popular early on, and I'm happy to get some of that content as well 🤷‍♂️

Maia Wilson

Cyberpunk isn't an option, but I thought I would throw the idea out there 🥰 Or something set in modern day. Similar to The Unsleeping City campaign by Dimension 20. Set in modern day New York City.

Maia Wilson

Another idea is for an expansion to Darkengate (create a full setting guide) or maybe another adventure there. ☺️

Austin K

Chalk another one up for the Feywild guide as my vote isnt sticking. I am running a plane and world hopping campaign and would love to get your take on the Fey.

Tyler Steitz

Throw me in for Feywild Setting Guide but also, would I love the Temples and Deities

Vinnie (vinimagus)

I like resources and encounters more than anything. Thanks for listening to us, TA! :-)

Jim Smith

I'd be interested in the level 1-5 adventure for Wildergrove, please.