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Poll

Spook’s Progress Posting #17 – And Off We Go Again!

  • Yes, I’d like to hear more about the Gameplay side of things 11
  • No thanks, I’m happy to let the Gameplays be handled behind the scenes. 2
  • 2025-10-17
  • —2025-11-07
  • 13 votes
{'title': 'Spook’s Progress Posting #17 – And Off We Go Again!', 'choices': [{'text': 'Yes, I’d like to hear more about the Gameplay side of things', 'votes': 11}, {'text': 'No thanks, I’m happy to let the Gameplays be handled behind the scenes.', 'votes': 2}], 'closes_at': datetime.datetime(2025, 11, 7, 23, 59, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 10, 17, 19, 27, 22, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 13}

Content

Hey-hey! Hey there beWildernauts all! How have y’all been doing these last few weeks then? Since we last had a chatty post like this we’ve had a breakthrough new release of sexy hotness, both to the Daring and as of today the Brave too, it was my birthday which I had some good times myself in celebrating, and last but not at all least, we’ve broken ground on a whole new version! That’d be NTR v0.26, just FYI. Even when things are quiet, I’m a busy boy-o!

Yes, this week I got back to it, spending a lot of the week in Pre-Production for the next few scenes of content, getting together the environments, the effects and the outfits (oh, the outfits!) for what’s hot and what’s coming soon, both. Come the end of the week I even had time to get to work on the gameplays coming ahead, so while there was no set goal for this week in terms of CG count, we can still take a look at the bars after the first 2 days of getting going.

A modest start, but all great journey start with but a single step. I’m looking forward to the weeks ahead as these bars all start running up like the last few release cycles.

I’ll keep my hat on the details of the version to come for now, since we’ve not even had the handover official kick off post yet, let alone the Public Teaser, but I can say right now that this version is once again just a little more packed than the last as I aim to end out the year with the best version I’ve put together yet. Given the pace of the last trio of versions, I’m confident that baring some serious issues cropping up that we’ll see another serving of Noe and Co before we break out the Santa hats. Good news, isn’t it?

Alrighty, then! Let’s have ourselves a little looksee at sweet things and not leave it until we’re sucking on candy canes to feed the sweet tooths, huh?

[From This Point On, Beware of Potential SPOILERS]

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As I said above, this week was mostly in getting together the files and prepping assets to have them on hand when the CGs start getting forged. Since I don’t want to come jumping out of the gate with too much in the way of tease… got to keep the flow of that nice and steady, after all… I’m limited in what I can show you for this week, but what I do have will make you happy indeed. First up, threads!

The next version will include 3 new outfits on the female side, each with their own notes of interest. This is one of them… Brace yourself!

This outfit is one we’ve been sitting on a long time, in fact. Unshi whipped it up for a certain part of the game, for a time when corruption would come show it’s face through Noe, but which I never put into action due to it just not being the right time for it yet. I still wouldn’t say “corruption” is the best word for it, but this version will certainly bring us occasion to add this to the game and have some sinful fun with it, as it was created for. I’ve even added my own little twist to it that’s not evident in the picture, but you’ll get to see along the way I’m sure. Muhahaha!

Feeling teased yet? Well, I’m not done yet!

1 more thing I’m ready to divulge at this early stage is that the gameplays will be all on the Cooking job again, for reasons I’ll go into another time. In fact, I’ve got a question for you all: Are you all interested in a dedicated post explaining the state of the gameplay side of things and where the efforts are being directed to shape it at this point? I was considering doing a post like this early in the next year as 2026’s roadmap will be pointed towards my attempts to keep on top of that side of the ball. Some of you may be interested to hear the insider’s view on progress, to have the method to the madness of each version’s batch of new things to find laid bare… And I’m sure many of you are fine to leave it to me to deal with and just enjoy the content as it comes. Depending on which group is bigger, it may or may not be worth my time in explaining in said post some day in the coming months, so vote in the poll below, won’t you?

Ah, but we were originally talking about teasing and the work of the week, weren’t we? Well, here’s a little something more to see us out with a smile. Since I’m back working on the Cooking content, I took another look at a recent CG I made and in this version I’m making it better! See?

Original

New

I wanted to redo this CG anyway given I found a way to cover up the oddly bare cabinets of Little Toscana’s kitchen. I’m not sure why they were clear glass in the first place, and now that I’ve found out I can fix that, I am! But that’s obviously not all. Having made some new CGs for Frankie already, I figured this Proactive outcome deserved to be hotter given it’s in-game cost to make drop, so enjoy a little more boob on me! Or better yet, a lot more boob on Frankie! You’re welcome!

The Week Ahead

Next week is where the wheels hit the road and we start to get driving towards content again, starting from Monday right through to Friday and the next post in this series. We’ll start it off with the handover post, which once again I had a lot of fun with both learning and putting together a sexy-silly piece for all to enjoy, so keep an eye out for that! Meanwhile, I’ll be tackling the starter scene, the shortest of the bunch this time, but clocking in at 41 CGs total. I’m setting myself the goal of getting ~27 CGs made so the first week set’s a sweet pace for us, and gets me to about 75% of the way through the first scene, not a bad place to be by the end of the first full week of things. Seems like a fair aim, wouldn’t you say? Let’s see how it goes!

So that was the week that was #17! Here we go again, once more around the bend and once more unto the breach. I’m determined to close out the year on a high note, so here we go!

Be back in black, and beWilder!

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