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Hoorah, wild ones! How’s it going on y’all side of the screen? It’s been a big week around the beWilderverse, but before we set into a big weekend, it’s time to share the news! It’s post #21 and this dealer’s hit on the jackpot! Let me tell y’all all about it.

Goal: 25+ CGs to break the back of the remaining art to-do.

Accomplished: All 39 CGs remaining have been crafted, plus almost 2 dozen Post-Production too. That’s right, we’re art complete-o!

There wasn’t enough time to get the Scene 1 read tested, but seeing the bars I don’t think that’ll cause too much consternation this week. I called an audible and pushed Daz through into Friday since this week got a night-to-day cycle shifting squeeze, but it all paid off. Take a looksee:

The most awesome news is we’re through the time consuming and toughest parts of production and nearly ready to turn all the content on paper into playable, clickable, enjoyable scenes. There’ll still be a week’s worth of Post-Pro, Texts and Testing before we’re game release ready, but not much more than that. Somewhere between Nov 21st-28th is the most likely window for now, and even that includes some time in the back side for if any trouble pokes it’s head up.

Good news, eh? It should make for a happy weekend in any case, though maybe not as happy as next weekend or the one after, eh? Well, just in case your appetite can’t wait to be whetted, let’s have 1 more nibble before we dine!

[From This Point On, Beware of Potential SPOILERS]

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This week I’ve got a little something to show and a whole lot to tell. It’s time we took a look at what an introduction to Asana’s special lessons looks like!

The first installment of the Advanced Class will be more intimate in size than some later ones, and intimacy is the key word for what Asana wants to build as a foundation to her lessons. I’ll let her lead us through the world of tantras when the time comes, but I’ve got some things to talk about that she won’t, some special fun for you fans.

Asana’s got a new outfit for her advanced lessons, in her favourite hibiscus blue too. I chose it based on a few things, practical options and exposures included, but there’s more to it than just meets the eye at first glance. I suspect some might think that for a kinky class Asana might have something more lace and lush than sporty, but you’d be wrong. She’s got her reasons for it and I’ve no doubt we’ll see her linger in lingerie eventually, but there’s story to be told all about that on another day. This particular outfit I liked for her because of the transparent sections, and she loves the fact that it makes a heart shape of her ass when looked at in the mirror. Keep and eye out for that in game. Muhaha!

That’s not all to keep an eye on. You might just be able to see the tail end of it on her waist band, but there’s a nod to some older beWilder content I slipped in to the textures myself back in our Pro-Production week (I spent some time learning how to make some cut outs of my own on textures as you’ll soon see in game!). Y’all remember this?

It’s been a long, long time since we’ve seen this, but it’s not been forgotten. Back as a prize for winning bWW!18, Lara got herself a sporty new outfit. As a joke I thought a fashion brand for sporting and exploring gear unsubtly named “Jungle Fever” would be a fine brand for the beWilderverse, and guess who just so happens to manufacture the sporty pants Asana prefers? You guessed it!

And no, you’re not seeing things, there is some open thigh right by that same waist band. That’s the cut-out I’ve mentioned. With Clair’s help, Asana has modded her pants for easy access during class time, so expect to see that and some more when we can finally spend time in Asana’s special lessons!

Asana’s outfit isn’t the only thing I wanted to tease for this post either. The title is “A Room With A View”, and that’s not just the hostess waiting to show us her talents. I had a lot of fun making this scene and using the wall mirror in the back to show off little sub stories as the focus moves from mat-to-mat and back over the course of the scene. We’re no strangers to playing with mirrors her at beWilder, see AoH for some big swings we took with reflections and trick walls. Here’s hoping for another memorable scene and some experimental fun with camera work and little details as you play this one.

And now for something completely different!

There’s a little something I wanted to make mention of in recent weeks, but it fell of the radar for various reasons. Today’s a good day to finally hit it though, as we’re now art complete on this version. 1 of the smaller but important things that is getting a change in this version is our Credits Page, which is now going to look like this the next time you see it:

It’s a small but serious change I think is fair in the making, and you may just agree in a moment as I hit you with a bit of a “wow” fact.

For those eagle-eyed fans who love to follow along, you’ll know that as part of the Release Notes for every version, I give a running total of the game’s CG count among other things. As of v0.22, the last version before I took over, the tally stood at 1,491 Scene CGs and 249 Gameplay Outcomes. That includes every scene from the moment Noe opens the shutter on Day 1 to the end of v0.22’s content. Adding 4 extra CGs Unshi made that were uses in v0,23, the total of his work since v0.1 is 1,744 CGs, which is quite the bulk of work indeed.

As of v0.26 release, the sum total of my art inclusions will be 506 CGs, or 23% of all the artwork. Can you believe…? I almost can’t, but the math checks out. Since June of this year, and by the end of November, NTR will have grown by almost a 1/3rd in size after all the time we’ve been at this. Wow. That’s a real shot in the arm for me as I start to lay out plans for next year and what more we can achieve with our favourite Philly girls. But long story made short, I think with almost 1-in-4 of the art now my images, it’s reasonable to add to the credits, yes?

Misc News

Semi-Miscellaneous, Semi-Super-Important News: Our first content choice poll is up and live after a long time coming! If you’re Daring or Brave, be sure to come vote for what part of the game gets next up in v0.27! You’re all finally able to have a direct say, so be sure to say it directly!

The Week Ahead

Alrighty-tight! The week ahead is a laid out, at least in an ideal world: Monday, Finish Post-Production and make Scene 3’s art ready to engine along with Scene 2 and 1 already waiting. Tuesday, Play-Read Test Scene 1. Wednesday, get all the rest of the texts (Scene 1 and 2) all readied in engine. Thursday, Play-Read Test Scene 2. Friday, Play-Read Test Scene 3. Should that all get accomplished, I’ll work through next weekend to final play test and build so we can see to a release as soon as possible. If some of those things can be completed faster, awesome, but we’ll see. Be sure to keep an eye on the Discord for updates, because we’re likely going to get close enough to the mark that a full report post next Friday might be overkill.

So that was the week that was #21! Almost there, almost there! This version is not only the longest but the hottest yet I’m pretty sure y’all will agree, so hang tight and let’s get there! Until then

Be admiring at the woman in the mirror and beWilder!

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