Spook’s Progress Posting #30 – 1 Down, On to the Next! (Patreon)
Content
Hey-hey wild ones! We’re back once again, ready to go around the track another lap. Another release signed, sealed and delivered last week, which means good things indeed. These last few days have been all about handling some important things before we sweep right into chasing our 2nd serving of the year, so let’s talk about the last 7 days making the world a wilder place, shall we?
Firstly, v0.27 released 6 days ago, hooray! Always love to be able to say that. Since we’re so close off the tail end of a content bash like that, and since v0.28’s Content Poll is still running until the end of tonight, it may come as little surprise to hear most of my efforts this week were out-of-game admin. However, it might also come as a pleasant surprise to hear I’ve already kicked off v0.28’s development despite that! Yes, for real! Even as the fans pick the next headliner, I got to starting the gameplays, with 10 new CGs ready to add this time around. Not bad for a transition week, eh? Still, we’ll skip the bars for this week since I don’t yet have my official denominator to make percentages out of, though it’d likely have us at about 6-7% to start.
Given it was a week transitioning cycles, I’ll skip right to the Misc section, as there’s some news to share there worth a mention. I’ll save the visual teasing for next week’s real kick off of things.
Misc News
A large part of my week this week was in doing the dirty work of collating and filing my years taxes for 2025, which is a big to-do item ticked off and out from under our feet for 2026. I’ve done up my budget for the year ahead, and the numbers look good enough we can be confident of remaining in business for the next 12 or so months. Hoorah! Got to start building back up to levels we were at some years back, but all in good time, there’s still more work to do in earning back that support yet.
With the taxman satisfied, I also turned my attention to another goal on our wider Roadmap for this year, starting out the process of getting set up with Steam. We’re currently mid-vetting right now and hoping to soon be officially imbued with a Developer account, and the tools to start designing a store page. I hope to be able to share some good news on that front in March and April.
Oh, and let’s not forget! Have you seen the page lately? Have you seen that all the $ signs have turned to €s, at last? Well, they have! An important change that’s been long overdue, and another goal from out list to tick off. It’s all moving forward now! And speaking of moving forward…
The Week Ahead
The big news will be official tonight, as we all find out, myself included, exactly who’s getting Noemi’s attentions next. With that in mind, next week will be our official week 0 as I do the Pre-Production set up for the next scenes, ie. Source models, environments, textures, etc as needed for whatever my sexy scripts have in store. I’ll also be aiming to finish the other half of the now started gameplays and get to a point I can start digging into Scene 1’s content starting the following week and really get v0.28 in gear.
So that was the week that was #30! To be fair, a mostly deskwork and duty week to clear out the to-do’s before getting hyper focused on starting off a whole new version. Some important steps taken, a little time spent on building up the foundations of things, and readying up for another sprint around the track. So buckle up,…
Be ready to ride again and beWilder!