Spook’s Progress Posting #37 – Friends and Enemies! (Patreon)
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Hey, ho. Hey, ho! Welcome once again dear beWildernauts! We’re off a week of swinging into things, and now with another 7 days down since, it’s time to take a look at the first push into a whole new version! We had ourselves a splatter of a handover, so how’s the game been shaping up since then? Let’s see!
Goal: 20 CGs to start us off, the new gameplays for this version, all posed, prepped and ready to put in engine.
Accomplished: Exactly that, 20 new gameplay CGs, as set the sights on, and a handful of old ones updated with a little more oomph while I was at it.
A solid start of a week indeed. Things have been a tad tremulous this last week and a bit, but NTR’s still getting plenty of love and attention. Hitting even the target on the bullseye will likely be a great week all things considered for the next while, but even so, we’re bang on the money and off to the races all at once!
Not a bad start at all. Over the 1/8 mark to start us off, and that’s tackling what is usually the slowest week of content to wrestle with. We’re still on track along with all the previous versions to hit a new version in about 7 weeks or so, putting us with all new Noemi for the end of May/Early June, keeping us well on track for the year’s goals too.
But now we’ve had ourselves the headlines, shall we jump right in and take some time to look and enjoy!
[From This Point On, Beware of Potential SPOILERS]
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With last week’s post being all text, I wanted to show off a little more shine this time. Let’s start with something new, shall we?
It shouldn’t come as much of a surprise that this version we’re tackling the other side of the ball of the last version, that is the Promote task’s Proactive outcomes. Attacks on Sal, in essence. And speaking of Sal!
I figured you’d love to see this one early. This is the first gameplay Sal’s ever been in, even though we’re over 300 total now. He’ll appear in more, for sure, but he’s been held for the top-level traps. Ah, but Promo can’t be trapped, so Sal, Alice and Beth can be in them. Hoorah! Sal’s still worming his way in with Asana too… So watch out!
While working away at these this week, I came across some of the files for older version added outcomes, a few of which I felt could be bettered. So far I’ve polished up 4 of them, 1 that was my mistake in leaving some background errors in, 2 that were level 3 that needed more pop, and 1 that was a good showcase for set dressing. So let’s take a little look at some of them.
This one was Frankie’s only Lv3 success before this version…
… In this, she’s meant to be drunk and stumbling, hinting that she’s a prostitute for hire, only some of Sal’s clients might like that. Being a poor quality, sloppy hooker though, that would make Sal look bad. I figured though, it could have some more pop to it, as well as seem more drunken. Poor Frankie, now she’s got a boob popped out some. Also the men should be more annoyed to be interrupted, so here’s the slightly improved version.
Another good comparison is this Lv1 Kelsey shot. She’s a good bully, she is, but this shot always felt like a less-than-quality shot that’s been in too long.
Just what the Hell is Alice looking at? Where’s at least a minimum table setting set dressing? Why’s Sal’s, a busy place, so empty? I hope y’all have noticed over the last half dozen versions, I try to include more set dressing in scenes, and especially gameplays, than we managed in the early days. Now, not to be all finger wagging, because it is worth noting in the early NTR days, we were limited largely by how many characters we could include in a shot, plus props did come at a premium that’s not the case anymore, so I understand why a lot of that was absent. Now though, it’s worth the 10 minutes to polish her up. Sow that do we think? Better?
So look out for those, 2 other promo redos to find, and a 20 new things to find next time we serve up a slice of Noemi pie!
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Misc News
In the realm of misc news, things have continued on in my personal life since last week. I won’t go into it again here, but I’d like to thank those who reached out to offer a cheering up message. Much appreciated!
In more relevant misc news, more work on My Novel Summer has been undertaken and progressed, as Unshi works on some of the supporting characters and also laying in the groundwork on some aspects of the dev cycle workflow that tripped him up in previous games, an attempt to learn from the past as we push into the future. I’ve seen some new images from the process on the main character and things are looking good there. Hopefully we’ll have some time to whip up a good preview post in the coming weeks as this month and the next start to handover.
The Week Ahead
The week ahead is a little unsure at the moment, as I’m still waiting on things to develop AFK and may be for a while. That said, I’m ready to start into the NTR scenes and the first one is a nice intro to break into everything. 18 CG long, making it short by recent standards, but still long enough for some meat in it. My plan is to get this much done at least, and attempt to stretch into Scene 2 at least to double digits and the upper limit, so somewhere between 19-28 CGs added to the total this week would be splendid indeed.
So that was the week that was #37! Gameplays are getting rough and ready as the girls each attack Sal in their own ways, right in front of and inside his turf, and all over Philly when he’s not looking. Next up it’s time to get some Sal scenes made to chew on! Until then though…
Be getting the word out and beWilder!