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Welcome back, beWildernauts! How’ve you been these last 7 (well, 6) days? It’s busy-busy as always ‘round these parts, which means there’s much to talk about now it’s the end of another week, woohoo! Well this one’s a little special, as since the last new version hit the digital shelves I’ve been working on getting some writing done over the last 2 weeks. First time in over a year if stretching the fingers over the keyboard like that instead of flexing bodies on the art machine. But from tonight we’ll have a final decisive tally in our Content Poll for v0.30, so come Monday we’ll break ground and go around the release bend once again, back to the usual weekly posts of progress…

… So then, how did the experiment go? The results are in! Over the last 2 work weeks’ time, I spent it writing and editing new content, specifically new stuff to the Sal Partners Path, with hopes of getting some new content there to keep him on the board for voting, 2 scenes if I could match my old pace of writing from a year ago. In the end I managed to write about ~85 New CGs, though after editing and rewriting the scene from scratch twice, about 45 of this are keepers. Just for context, usually I don’t throw away nearly that much, so this was an especially tricky scene.

It was mixed results in the end, but some clear takeaways. I thought it might be wishful thinking to hope I could just pick back up after a year and let the words flow like there was no break, but to my own surprise I felt it was still natural to write the characters they way I used to. I enjoyed that. The real issue was in trying to get too much to happen in 1 scene, which after a half rewrite had to be trimmed way back and done over to just keep things focused on the sexy, so in the end I only got the guts of 1 scene put to paper. That’s not bad at all, but it could have been better with a scene deign to begin with.

The Biggest Takeaway: I’m happy to know if push comes to shove, I can slip back to writing well, but as things stand it’s too much to try and be the Writer and Artist both for such a big project as NTR.

It’s 1 or the other for a while, I reckon, that 1 needs to be the Artist. Some parts of the game are easier to write then others, and should we need to get more penned content on the quick I know where to go for it. However, with the back log of scenes already to make art for and release still big enough to do us another year or 2, keeping the releases going smoothly is what’s best of the (be)Wildness. As much as I’d like to try and get some writing done with each version, these last 2 weeks have shown me it’s too many balls in the air to juggle at once when it doesn’t need to be, at least for now, and at the very least until I can sit down put the ideas in my head into guiding, detailed plans on paper. The harder scenes (which are the ones in most demand according to our Content Polls) require proper planning time and extra care writing, and as a man who’s driven by progress and is stressed out by the numbers not going up, it’s too tempting to try push square pegs in round holes to get things “done” instead of “done as best they can be” and I don’t want that for NTR.

Going Forward: This last year has been a good year for new content and I think it would be a fools move to try and break away from that for now. There’s still enough scenes in the hopper to go another year or more primarily as the artist, so keeping releases going is the goal. At some point some dedicated writing time will have to be set aside, but first I should have time between the remaining year’s releases plus the time at the end of the year after we’ve completed all our 2026 Roadmap Goals I can put those plans on paper to make future attempts easier. We may also keep an eye on how My Novel Summer progresses, and after which how much of NTR’s artwork can be shared with Unshi again to create more pressure-free writing time for me again, or should the page’s fortune’s change dramatically over the next year or 2, even look towards expanding the team to all somebody else to take on either Art or Writing roles to help get all things to the finish line. Hard to say for sure right now as the future is full of question marks, but for the foreseeable future I’ll keep almost entirely to the art side of things.

The Week Ahead

The lab is closed and the experiments are over. We’ll be getting a concrete result tonight on what’s to come for v0.30, so that’s what next week will all about. Back to usual! Monday I will spend designing the next version based on what the results are, compiling a final scene list and creating our pre-production list. By Tuesday, I’d like to see the Handover posted and the starting gun fired. The rest of Tuesday-through-Thursday will be getting the Pre-Production in place so all our assets are ready to be turned into art, including any special effects, new outfits or props that are key. Friday/Saturday we’ll be back with another Progress Post, hopefully with some gameplays already started and ready to show a little. Then it’s back to art-art-art until we’re v0.30 ready! How does that sound?

So that was the week that was #44! I’m glad I could get the elbows wet again by going deep into the writing for a while. It’s always nice to see the girls voices and attitudes come to life on the page. The skills aren’t being left to go rusty, but it’s time to get back to the action and start making content for the here and now again, so let’s get back to it.

Be full of things to say and beWilder!

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