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Progress Report #50! Wow, can you believe it? More than a full year, and more than half the game’s visual content added to Noemi in the last 13-ish months since we started this. It’s all holding together still, all going in right direction. It’s still just the start though… Let’s make it to 100, 200, and a whole new game beyond someday, eh? Ah, but the future will come in time, let’s talk about the past week!

The game moves forward and a happy clip, as we’ve added once again a nice slice of content for just 1 week working it. Here’s the week’s gains laid bare:

Goal: 25-36 New CGs, finishing Scene 2, getting into Scene 3. Posing and rendering only, as open questions and other things mean no Post-Pro Friday this week.

Accomplished: 30 New CGs, once again! All 30 posed and rendered, just 1 Post-Pro’d for your perusal below, but big gains made in art all the same.

Another big week sees us moving forward faster than the plan on paper again. 25-26 was the goal as that would keep us on track to finish the art in 2 more weeks. With the overgains, we’re even closer, making it so that we may just be able to finish the art in the middle of the week after next, bringing forward the release window a few days. Let’s see what it looks like on the bars.

The CG bar is the biggest and most time consuming of all, which always comes first as they are needed to knock down the line like dominoes and see progress on the bars below. We’re making good pace now, even if Post-Pro lags behind more than usual. That’s going to be a rough day or 2 for me to catch up, but I’ll cope, and we’ll see the bars level out again soon I’m sure. Still some hill to climb but we’re closing in on the top now!

As for the release window, it currently sits somewhere around the week of the 17th, but as we slim down the to-do sooner than expected, it’s starting to look more like it’ll come between the 14th-17th, but it’s still something that needs some elbow grease to make happen. Let’s check in next week and see if that’s worth making an official change on.

[From This Point On, Beware of Potential SPOILERS]

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Before we talk about last week’s poll, let’s take a look at a little something.

We’re now into Scene 3, almost through it in fact, as Frankie’s story starts to get real. We’ve seen her early set up, seen her settle into her place at Little Toscana, we’ve covered her Act 1 stuff and are now moving ahead with what will be not just her slice of NTR, but what will set the foundations for her part to play in potential games to come…

… Now, that all sounds pretty grand, but I won’t sugarcoat it. Scene 3 isn’t much to see visually. Sure I’ve tried to keep it interesting to look at as we go, and yes, Frankie’s got herself a new suit, but this scene is a lot more about what is said and setting up what’s to come than anything else. It’s the start of something big for her, and the driving force behind some poor decisions to come on her part (but you didn’t hear that from me!). Fear not though, it’s short by recent scene standards and Scene 4 has plenty of hots to make up for it, so I’m still excited for what’s to come, and that’s before I even get back to Scene 2!

Speaking of Scene 2! The results are in and they are interesting. Of all the beWildernauts that could cast a vote, we got 14 of them in total, and they were split 8-6 in favour of Bright Lights over Mood Lights. It seems I wasn’t wrong to stop and think about which would be for the best, after all. I have come to think that Bright Lights might just be the way to go though, and let me tell you why!

Of all the scenes I’ve done thus far, about 30 big ones and all the various gameplay mini ones if you count them, Scene 2 of this version has been the most work and the most fun I’ve had making them. For real. When you’ve got characters who really don’t give a fuck about modesty or other’s spines, nor care to pretend otherwise anymore, you really can have a lot of fun putting them to use. Let that spur some excitement in y’all, and let’s use those Bright Lights to make sure that all the little details get seen!

The Week Ahead

Once again unto the breech, then. Next week is a pretty standard, full 5 day week with nothing to make trouble of delays, just as long as I can make the most of it. I plan to knock off Scene 3 on Monday and get into the last scene from there, up until Thursday. I dare say 24-28 CGs is a fair expectation to achieve to keep us closing that release window sooner. Friday I want to make sure to keep for Post-Pro, so start regaining ground on that backlog building up now that we’ve got a decision on how to render Scene 2, so let’s see about that!

So that was the week that was #50! A half century, oh my! It wasn’t for sure we’ve get here when we started, but damn am I glad we did, and even more, I’m glad to see us getting even closer to another big smack of NTR hotness! Until we’re back again with even better news…

Be on to big business of your own and beWilder!

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Comments

Dark Archon

Looking forward to more Frankie!

beWilder

You're not alone in that my friend!