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Hi everyone !

Working hard on the gameplay changes and a few other things. The engine rework was a 3 step  process:

  • Break the project into pieces and reorganize;
  • Fix whatever had to be broken and prepare it for the new system;
  • Glue the pieces together into the new format.

Step 1 and 2 are finally done and I have it working again. Now I'm glueing all the 0.1 content back together with the new format and preparing some new stuff.

While all this was done I've created a few new characters (as you have seen in my last post) with their background, story implication and outfit/s. I've also improved a bit some existing enviroments and created 2 huge ones (which I needed now that you can freely move around).

Finally, I didn't quite love Romanov's suit in the first mission so I tuned it a little bit. Got a holster for her (not anymore) magically appearing guns, added a pair of gloves to the mix, opened the suit's collar to show some  cleavage and changed the small boots for a knee-high ones. I must say I love the results and I can't wait to send her in a mission myself :)

Hope you like it too,

Unshi

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Anonymous

Wow! Excellent banner!

Anonymous

Looking really good guys. I'll honestly admit that I'm almost always in favour of "just a little more cleavage". Good stuff. I'll also admit I never noticed the magically appearing guns in Ch.0, but it seems so obvious when I think back now. Nice catch, I guess I was too absorbed on my initial plays but I'm glad to hear stuff like that is on your radar. Can't wait for the next weekend update / release. Until then, guys... - Wannabe Agent Spook2099

beWilder

Thank you spook, always so kind :$ About the holster I'll say it's probably one of those things that only bothers the artist but had to be done sooner rather than later. Unshi