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【Update】

Abuja Nigerian National Circuit v1.5 (2025/10/10 Updated)

Preview Video (Youtube)

A fictional circuit in Nigeria.

Conversion from GTR2.

-CSP recommended

-32 pit/start

-AI, cam

-2 layouts

Credits & Thanks;

Original Track by Edobot

GTR2 Converted by LaChub

AC Converted by ACTK

Updated by shin956

AI lines, sidelines and ai_hints.ini by IMEAN

logo.png by Fanapryde

Crowds texture by Kniker97

marshall and some textures by kunos

"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-Noncommercial (http://creativecommons.org/licenses/by-nc/4.0/).

Test and Feedback by Fanapryde

Enjoy.

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v1.2 changelog;

-Added the short layout that existed in the original.

-The cones are made to move.

-Removed trees in Track.

-Smoothed road surface.

-Changed spawn points in the pit.

-Added trees that existed in the original.

-Added groove/skidmark.

-Added new AI line and cam.

-Added readme.

-Added logo.png by Fanapryde.

-Updated surfaces.ini, semaphore.ini and ext_config.ini.

-Updated shaders.

-Updated UI.

v1.3 changelog;

-Re-created fast_lane.ai and sidelines in both layouts.

-Deleted ai_hints.ini.

-Smoothed edges of road surface.

-Re-created skidmarks.

-Added sand edges.

-Updated ext_config.ini.

-Updated preview.

v1.4 changelog;

Added 3D terrain.

Added pit tents, garage doors and trucks.

Added marshalls.

Replaced and updated some textures.

Update shaders.

Updated ext_config and VAO-patch.

Added crowds. (textures by Kniker97. Thanks)

Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)

Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)

Fixed overlapping meshes on physical surfaces.

A few other minor fixes.

Changed folder name.

Updated preview.

v1.5 changelog;

Upscaled billboard logo textures.

Fixed flickering of the billboard logo. (Thanks Mascot for the report.)

- The code to fix adboard flickering for VR users is included in ext_config.ini.

Smoothed the white line. (The part I forgot.)

The adboards mesh was split and assigned a different texture. (New: Access Bank, Air Peace)

Added blimp, choppers, balloons, distant airliners by Mascot. (Thanks!)

Files

Comments

Twisteddrift

Could we potentially see Sunset Peninsula ported from FM4 in the near future?

shin956

No. I do not and cannot do that.