Batman Arkham Knight photomode mod v1.0.9 (Patreon)
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Camera version: 1.0.9Released on: 30-may-2023Compatible with: Batman Arkham Knight 1.6.2+ SteamDocumentation: https://opm.fransbouma.com/Cameras/batmanak.htm
Features:
Full, unlimited camera control (gameplay, cutscenes)
Flexible camera shake for handshot videos and camera paths
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Game pause / framestep / Gamespeed control
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Camera paths
HUD toggle
Cutscene DOF removal
Changelog:v1.0.9: Added: Ability to configure which gamepad trigger is used for moving camera up/down Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users). Added: Keybinding for appending a new node after the active node on the current path Added: Keybinding for deleting the current path Added: Keybinding for deleting the active node on the current path Added: Keyboard/gamepad support for gamespeed control Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active. Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths. Added: Support for IGCS Connector 2.0 for Reshade support per camera path node. Added: Mouse sensitivity slider for people using high dpi mouse devices Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower Added: The mousewheel can now be used on the sliders to move the value. Added: Support for IGCS Connector v2.0 so you can record reshade states with camera path nodes.v1.0.8: Added: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths. Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.v1.0.7: Fixed: Added a fallback for when the window wasn't found because the windows character set doesn't have a Tm character.v1.0.6: Changed: Updated the playback / camera movement to be in sync with the framerate so it's now as smooth as it can get. Changed: Updated the byte scanner with a newer version so it should be more reliablev1.0.5: Added: Constant speed path playback. Added: Ease in for controller input so it's more smooth and easy to control in live recordings Added: Ease in/out for path playback is now optional Added: Hotkey support for replace / insert new node on path. Added: When a playback parameter is changed in the camera path window, the value is now send to the dll so it's also used when starting the playback with the keyboard/controller (except the 3 second delay). Added: When the camera path playback is stopped, the 'active' node is now the last node passed. Fixed: 90 degrees tilt rotation / reset through the keyboard.v1.0.4: Addition of camera paths / gamespeed control.