Home Creators Posts Import Register Favorites Logout

Downloads

Content

Camera version: 1.0.4Released on: 30-jun-2023Compatible with: God of War, Steam. EGS likely, but not testedDocumentation: https://opm.fransbouma.com/Cameras/gow.htm

Features:

Camera control: (Also in cut scenes)

FoV control

Free unlimited camera movement and rotation

Timestop / game pause control

NPC pause / animation speed control

Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

Game speed control (slow-motion, speed up)

Frameskip

HUD toggle

Hotsampling (resize the game window to any resolution)

Optional DOF removal

Pillarbox/letterbox removal in custom aspect ratios

Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Vignette removal

Full photomode everywhere, also in cutscenes

Range limit removal in photomode

Higher LODs

Optional more trees / foliage in certain areas in the photomode.

Changelog:v1.0.4: - Added: Ability to configure which gamepad trigger is used for moving camera up/down - Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users). - Added: Keybinding for appending a new node after the active node on the current path - Added: Keybinding for deleting the current path - Added: Keybinding for deleting the active node on the current path - Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active. - Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths. - Added: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots, as well as Reshade support per camera path node. - Added: Mouse sensitivity slider for people using high dpi mouse devices - Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower - Added: The mousewheel can now be used on the sliders to move the value.v1.0.3: - Fixed camera for patch 1.0.4 of the game-  Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths. v1.0.2 Added more camera write blocks for certain sequences and also added a more generic range limit remover for the photomode so the range limit is gone now specific restricted areas it was previously still in effect. Also added a fix for when the custom camera wouldn't work in the photomodev1.0.1: Added more camera write blocks for certain sequences so the camera should be moveable in more cutscenes/restricted areas.v1.0.0: First release

Files

Comments

Bucket

I can inject no problem and it shows in game, but when I start up the camera nothing moves. Tried re-configuring the keys but it doesn't make a difference. Not sure what to do to make the camera work

Otis_Inf

You pressed Insert (the key next to backspace) ? It works fine here.

Bucket

Yes, and most of the other buttons work, I can pause the npcs and change FOV, but no matter what I assign as the move camera buttons it never moves

MOTE rru

Hello, I am a beginner. Could you please tell me how to make the character not turn according to the camera's direction?

Otis_Inf

That's sadly not built-in. The game orientates the character based on the camera direction. As I don't know where these coords are stored exactly, I haven't built in any blockage for this.

MOTE rru

Thank you for your answer. Is Ragnarok the same situation? I haven't tried it yet.

Otis_Inf

sadly yes. Their engine rotates the main char with the camera so it's always facing where you're looking.

MOTE rru

I see. Thanks again .

Arafat Alim

Hi Otis, when I use the tool to toggle the HUD off, Kratos is unable to throw his axe. It seems like disabling the HUD also restricts certain character inputs or combat actions. Is there a known workaround for this, or a specific setting in the tool that allows the HUD to be hidden without affecting Kratos’ ability to use his weapons?

Otis_Inf

Yeah it's super strange! I disable the overlay rendering but apparently they use some kind of 2D tracking for the axe to go to which is gone when the overlay (hud) isn't rendered! I don't think I can fix it, other than pointing you to my shadertoggler addon for reshade so you can make a simple hud toggle using that (takes 30 seconds tops). See guide: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm

Arafat Alim

Thanks for the help, Otis! I’ll try the ShaderToggler method. I’m a YouTuber focusing on 'No HUD' gameplay and I just joined your Patreon. Your tools, especially UUU5, are a lifesaver for my workflow. If you'd like to check out my latest 'Cinematic' project for Silent Hill 2, here is the link: https://www.youtube.com/watch?v=7Gl6MwC1EzM&t=1016s Thanks again!

SindriGuidesYoU

⟢ Hello ! I'm not sure if anyone else had the issue , but for some reason when I use the camera and try to take the screenshot through Steam , it ignores me . I'm not sure why exactly , cause I don't have that with Ragnarok . Do you know what could cause this exactly ? ⟢ Thank you !

Otis_Inf

I think with this old camera all keys are blocked if you have camera device set to keyboard/mouse or Both (which is the default). Press Numpad . to enable input to the game so you can press F12 to take a screenshot, or preferably, use Reshade (so you can also apply effects ot your image, and use PrintScreen to take a screenshot)

SindriGuidesYoU

⟢ Oh , thank you so much ! It worked ! Have a great day , i love you mods so much < 3

WoodyWoodChoppr

Awesome stuff as always dude! Do you know what I’m doing wrong I can’t use the free cam during cutscenes 🤔

Otis_Inf

It might be there are special cases. I'm not that far into the game, so it might be there's special code used in a couple of cutscenes. But it should work in e.g. the start menu, does it work there for you?

WoodyWoodChoppr

Yes works in start menu! Was just trying it in the Stranger cutscene and it didn’t work but works in other places so I think it’s what you said regarding code!

Otis_Inf

Ok, which cutscene is this? when that god shows up at kratos' door for the first time?

WoodyWoodChoppr

Yes exactly that part! It enables the camera but am unable to move the camera around during this scene when they’re talking at the door

Otis_Inf

Yeah likely there's code writing to the location. Or something else. In any case, as a workaround you can enable the photomode, as I've made it so you can enable the full photomode everywhere, so in that cutscene you can use that. When I arrive at that cutscene I'll check what's wrong, hopefully tomorrow :)

Otis_Inf

You have that location as a save? If so, could you dm me a url where I can download it so I can have a look tomorrow?

WoodyWoodChoppr

Yes I noticed Photo Mode had full panning now! and sure I'll get the save!

khalid

Finally i can finish it, thnx

Smithfield

Perfect opportunity to begin NG+ 😁

Otis_Inf

Should be fixed now in 1.0.1 :)

Lorenzo Luca

thank you for such awesome tools. check the photos i taken with your tools at my instagram account: eos_vp (if you want)

Robert Burrell (edited)

Comment edits

2026-09-05 14:00 these tools are incredible. I'm experiencing a weird issue on some 21:9 shots where I'm pushing the resolution pretty high and the right side of the image will display a black bar
2022-01-23 00:57

Otis_Inf

You're running the game as windowed? (and then use the fake fullscreen button to set it to fullscreen)? I also use 21:9 and hotsample to 6K but haven't seen problems like you describe... You use reshade to take the shot or geforce experience?

Robert Burrell (edited)

Comment edits

2026-09-05 14:00 I was using geforce experience. Seem to get fine results up to 8k but anything past that will show up with a portion of the image missing or showing up as a black texture
2022-01-24 05:37

Otis_Inf

That might be a limitation of the engine/game? 8K is kind of huge.

ODINSFALL

having a little issue with the Leviathan axe not working when dll is injected. just hangs there when thrown. couldn't see a mention in the documentation, so just thought you should know - edit: it's only when hiding the HUD.

ODINSFALL

NVM, just seen i hadn't turned automatic updates off, so suspect that could be the issue

Otis_Inf

No, the issue is the hud toggle. When you activate the hud toggle, the axe can't be thrown. How the hud toggle works it kills off 2D logic, which is fine for hiding the hud but apparently also used for the axe trajectory. So hide the hud when you take the shot, and it should be ok :)

TAGopolis

Just a thought here, Ansel has great tools, any thoughts on trying to enable Ansel capabilities into games that do not have it?

TAGopolis

Also, are you using DSR with hotsampling to get the higher resolutions? The reason I ask, If I run my monitor in 2K, then switch to let's say 4K hotsampling the images becomes large and off centered so much I cannot line up my shot. Fake fullscreen, Windowed, borderless or not. So how are you getting around that?

Yogg Sothoth

You have to choose your point of view before hotsampling.

Otis_Inf

Ansel's tools as in Freestyle effects you mean? As the camera tools I offer have more functionality than what ansel offers... I always use Reshade and its effects for adding effects to a shot, which is the 'big sister' of freestyle effects (most of the effects in freestyle are ported from reshade, and freestyle is made by the same author). https://reshade.me

Otis_Inf

What Yogg said, you setup the shot on your monitor in full view (so pick a resolution of the aspect ratio you want that fits on your monitor), then when you're satisfied, hotsample to a high resolution for the shot, after the shot is taken, resize back to the normal resolution

TAGopolis

The way Ansel handles Supersampling, upscaling, HDR is better though. Maybe things you can improve on in the future. Just some creative feedback. What is easy for you, is not necessarily easy for others. Getting overly technical interfaces helps open the creative flow better. Just offering some perspective that's all.

TAGopolis

Okay, what I said above still applies. Why the 6 steps? Wouldn't it be better to have a hotkey that just Snaps the photo at the desired resolution and handles all of that for you? Seems like a bunch of steps just to get an upsampled shot. Also, bump your mouse or hit the wrong key then start over. None of which lends much to the creative process.

Otis_Inf

My tools don't take a screenshot as it's often complex to do that (grab the framebuffer) and when you apply effects using e.g. reshade you lose those. upscaling through ai is something nvidia does with neural networks, I'm not able to do that. their superres approach is ok but often fails as it breaks screenspace effects. My tools offer hotsampling functionality which keeps all the screenspace effects.

Otis_Inf

I'm sorry but what's the desired resolution? I often take shots in different aspect ratios and different resolutions related to those (e.g. 1;1 will require a different resolution than 21:9) ? You also ignore the fact that grabbing the framebuffer isn't 'simple'. Especially if I add my own depth of field effects through e.g. reshade: I then have to make the shot through reshade, not through my own code as that won't contain the effect I just added. In theory, you're right. In practice, it's not doable. I don't operate at the level where the game calls into my api, like with ansel, I have to add my code to the game.

TAGopolis

Thank you for clarifying. So what are you using to take your shots with then? Capturing through a capture card?

Otis_Inf

No, not at all :) I use reshade for that. Reshade is a wrapper around dxgi, basically it sits between the game and the graphics api. So what it does is it renders a full screen layer on top of the game's framebuffer and applies all the effects you enable on that, so you can add depth based effects like depth of field and others to the image. Then I hotsample to the resolution I want, and press printscreen. Reshade will grab the framebuffer with the effects I applied and save it as a png to a folder. I then switch the resolution back to the one I use for gameplay. :) See the reshade guide on the framed site: https://framedsc.com/ReshadeGuides/setupreshade.htm And e.g. the guide of my cinematic dof shader I wrote: https://framedsc.com/ReshadeGuides/Shaders/cinematicdof.htm

John

I'm finally here and got chance to support. I've been using UUU over a year did a lot of videos with it. Because of my local laws I was not able to recieve my youtube earnings and with a recent new law, last week I've finally recieved my earnings and today I'm happy to be here supporting your awesome work. There is something I wanna mention, a suggest for GoW but a very specific one so it is not that important for general photo shooting. If you can add an option to change NPC teams and make them battle each other that would have make awesome photos and videos. Seeing how you managed to freeze NPCs, that gave me some hope. Even though it probably has nothing to do with changing their teams. Thats all from me, thanks again for your amazing work and have a wonderful day.

Otis_Inf

thanks :) Freezing the NPCs was an engine thing (there are a couple of values controlling the animation speeds of various elements), and not related to how they behave towards each other. I haven't seen any faction settings per npc, to be honest. I can't give you any hope on this, as I am currently not looking into it, but perhaps one day.

Otis_Inf

Never saw this.. when yuo restart the game, and the tools the camera paths window is still gone? Might sound stupid, but you use msi afterburner? If so, could you test by not using afterburner and then start the game + tools ?

Live Wallpaper Master

No I don't use that. On a whim, I turned off one of my monitors (I use 3), started the game and then the tool and the camera paths window worked. Strange!

Otis_Inf

Hmm. Perhaps for some reason it was outside the desktop? In any case, I have no explanation, so your guess is as good as mine! :)

Live Wallpaper Master

So... more issues with this particular tool. When I ALT+TAB to go from the game to the tool the game automatically goes to the menu screen. With this screen on I cannot activate the camera tool nor the HUD removal tool. I tried turning on the camera/HUD tools before I ALT+TAB to the tool window and this works (I can now tweak the camera paths) but when I return to the game window I must deactivate the camera/hud tools in order to leave the menu screen and return to the game. Sorry if I'm not making sense... Basically I don't see a way to use the camera paths tool.

Otis_Inf

read the readme, it's a game menu setting: go to the game settings, then switch that setting off

WoodyWoodChoppr

Hey Frans, sorry for more messages, I dont suppose you know why Ansel just freezes randomly whilst playing GOW and some other games, it works for a time then jsut stops all input. Thanks!

Otis_Inf

No, for ansel stuff you should contact nvidia but as no-one in the ansel team answers to anything I doubt they'll give you answer :)

FeudalWarriors

Cheers Fran! GOW tools will not allow me to inject the dll. usually after I select the game exe it highlights red. However, it remains grayed out. Could you please troubleshoot asap thanks mate.

Otis_Inf

Get the official game, don't run it as admin

FeudalWarriors

I’m not understanding what you mean brotha? I purchased the game through steam. Was it not the official game ? I’m still new to pc and everything please help me understand.

Otis_Inf

If you got the game through steam then it's the official one, but you shouldn't run it as administrator. If you do that the client can't pick it up. You run the game, wait till the menu is there, start the IGCSClient, it'll have selected the process and you then click inject dll

FeudalWarriors

Okay I’ll give it a try now. Bless you fam. Thank you