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Poll

Issues with Foundry Modules?

  • June 2022 module 3
  • May 2022 module 0
  • One or more of the Blackport Manor modules 0
  • One or more of the Old Sharn Ruins modules 12
  • 2022-07-03
  • 15 votes
{'title': 'Issues with Foundry Modules?', 'choices': [{'text': 'June 2022 module', 'votes': 3}, {'text': 'May 2022 module', 'votes': 0}, {'text': 'One or more of the Blackport Manor modules', 'votes': 0}, {'text': 'One or more of the Old Sharn Ruins modules', 'votes': 12}], 'closes_at': None, 'created_at': datetime.datetime(2022, 7, 3, 0, 12, 43, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 15}

Content

Hello everyone,

I've received some messages regarding the Foundry modules over the last couple of months. Namely, some Patrons are saying that their Foundry isn't recognizing the modules in-program. When testing them, I haven't run up against any issues myself. So fixing them is a bit challenging unless I get more info. 

If you've tried any of the modules listed below and encountered an issue, please select it and tell me what you issue you encountered down below in the comments.

Thanks a ton for your help with this!

- Peter

Comments

Kaylie Ackerman

I just joined. 2 of the 3 modules I have tried had issues in FoundryVTT. They all show up in the manage modules dialog, but 2 of them don't appear in the compendium list. Zarashak-FishMarket[FoundryVTT] and DhakaaniRuins-Archive[FoundryVTT] both fail to load. I was able to get NobleManor-GrandEntrance[FoundryVTT] to work. I noticed that the version of Foundry that they target is back at version 6 and I am wondering if you have an old data structure in the .db files that is no longer compatible with recent versions of Foundry.

Michael Russo

I use a Molten server for my gave and manifest links allow me to add foundry maps/modules into the game. Other ways haven't worked for me or I just am not that technically capable.

JD

Is there an update/fix for this issue? I was hoping to use the Old Sharn map soon.