Home Creators Posts Import Register Favorites Logout

Content

I've been in kind of a funk lately and spending way too much of my time banging my head against these cycles.

Turii, Sirawit, Gillie, Idrisah, and Shyam are all 24 fps now, Shyam's tail is curled (it makes a little more sense for a bipedal walk) and Talita's gait pattern is fixed (it was unstable before). I'm currently pulling my hair out over the rest of Talita's animation, because changing the gait made it essential to change a bunch of more fiddly things, like the way her body flexes and expresses weight loading, and I'm also trying to increase her frame rate at the same time... arghhhh.

The curse of frame rate with 2D animation is that the higher the frame rate, the more flaws are revealed, because it's closer to reality and your brain is doing less work to fill in the gaps. When it's done well it's hypnotically smooth though.

Files

Comments

fishface

walkaway to the stars!

tricoloryn

imo this is already hypnotically smooth, you have such a wonderful grasp on weight in motion!

ttroutlaw

idrisah seems to have to twist her hips less to walk than gillie, is it related to spine length/flexibility?

Lorax177

Backpack for his applesauce/backpack where he keeps his applesauce/jaa'm's got the applesauce THAT YOU CRAVE!

Lorax177

Everybody catch this juicy jaa'm wave

Pavel Lishin

How do bug ferrets decide when to go on all fours vs. all sixes? Is one way more comfortable for them or is it just a matter of "I have to carry a thing right now"?

Scoliwings

these?!?!? are so beautiful and well-thought out?? i love seeing your new additions every time you post these walk cycles