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A monthly report for Insider supporters.

Hey everyone, Matt here.

Welcome! Thank you for supporting Aether Studios through the Insider Program. This is our first issue of Inside Aether, so here's how it'll work: every month we'll give you a recap of what the team's been building, who did the work, and what's coming next. If there's something about the studio you'd like to see covered in a future issue, let us know in the comments and we'll try to work it in.

State of the game: this month's update was massive, and the team has been working on it for most of this year. It includes a full engine upgrade, WORKSHOP, performance optimizations, the Halloween 2026 bundle, and the much-needed Character Moves List. Our next major release in December will include a new character, a new event, and any quality-of-life additions that fit our schedule.

Workshop 1.0 Arrives

Workshop moved from Beta into the live game this week, alongside an engine update.

The engine change should improve the shader warming process, and it sets us up for console support down the road.

Documentation and video guides are shipping with it, so creators will have a real on-ramp for adding their custom characters to the game.

In the last week of development, Beth added a workshop matchmaking queue. We thought this was a very important feature for release and are grateful for Beth getting it implemented in time.

Player-Facing Features Worth Knowing

Move List UI: In-game move lists with video breakdowns are rolling out, so you don't have to tab out to a wiki mid-match. It is a feature we wished had been released with the game, but hope it will help new player onboarding going forward. 

Training Settings Menu: A reworked training mode with more granular controls, built from player feedback.

Rivals 1 Mode: A new mode that replaced casual queue in September. It brought back the camera feel and pacing longtime fans associate with the original game. Do you like or dislike this mode in the casual queue? Let us know what you think of the mode in the comments or on our Nolt Board. 

Mecha Event Recap

Our 3-month Mecha Event launched September 1st with Mecha Zetterburn, Mecha Ranno, and Mecha Gouie bundles, plus free Cyber palettes for Forsburn and Clairen.

This cosmetic event is one of the most popular, so it was a priority for it to return this year. Skins have custom effects, sounds, and most pay homage to popular robot-themed anime. See if you can recognize any from the images below. 

For more insight into the mecha trailer and its anime influence, watch Dev Stream: The "Making of" our Mecha Madness Music Video.

The Mecha Madness trailer was a genuine team effort across the video editing, animation, and music teams.

Mecha anime reference featured in the Mecha Event Trailer

Mina the Hollower — Progress Check

Since our guest character collab with Yacht Club Games was announced at EVO, the team's been working hard to move towards making Mina playable:

Yacht Club Games approved the game model proportions for Mina, and her articles.

The team is deep into her prop and weapon set, including her Iron Steed, which even comes with broken bike pieces.

Animation work has already begun: her basic attacks, strongs, and aerials have first-pass gameplay pass animations, with specials in progress.

Note: Gameplay Pass animations are the first stage of animating a character. Before we push each animation to final, we create a gameplay pass animation that has the correct timing and key poses but does not feature final expressions, details, or secondary animation. We do a review of these for game feel and testing and make changes. Once gameplay animations are approved, we move onto final animations.

Her trailer is being outlined now for a premiere next year, and we have found a voice actress for the character and will be recording soon.

We're targeting an internal playable before the end of the year, with more specifics to share as we lock them in.

Behind the Build: Moving the Whole Game to a New Engine

Here’s a look at one of the less glamorous but genuinely hard problems the team solved this quarter: migrating Rivals 2 from Unreal Engine 5.4 to 5.8 while simultaneously shipping patches.

This wasn’t a flip of a switch. It started in June, when the team identified the need to upgrade to 5.8 to ensure Workshop had a stable release. It became a months-long group effort. It wasn’t just the Aether team, either. Our amazing community in the Closed Beta helped test when the first update was pushed in late July.

The engine update wasn’t the only big lift. Workshop was developed off the main branch for over a year, and it had to be merged back in for this update. With that merge happening at the same time as the engine update, there were a ton of bugs to track down and fix.

Along the way, we hit more real snags. The UI broke across the board on the new engine. Workshop mods needed to be re-verified so they wouldn’t break again with the update. The backend networking (“Snapnet”) required a cross-team investigation to rule out a performance regression. At one point, the team made the call to delay a month rather than ship something shaky.

Why go through all of it? Better performance, a real path to console support, and, most critically, a Workshop feature that won’t break mods every time we update the game going forward. The whole migration culminated with Workshop 1.0 going live on the new update on October 6th. Some bugs still slipped through, and we’ll be fixing them as reports come in.

What's Next

This month we released the Halloween 2026 Bundle: Booie and Werewolf Fleet skins.

Halloween 2026 Bundle Promotion, Werefleet and Booie Concept Art.

An exciting collaboration is in the works. More details will be revealed soon. In the meantime, which Rivals character do you think will become a playable monster in Aethermancer?

November Patch will feature another cosmetic bundle of a fan-favorite returning theme. What do you think it will be? 

Our next character releasing in December will be announced at least a month before release.

We’re preparing for more updates and expansions in 2027 and beyond. I think we’re going to need more room on the Character Select Screen. How does this look?

An early mockup of the new character-select screen.

Gameball Shoutouts

Every week the team hands out a "Gameball" for work that went above and beyond. A few highlights from the last few months:

Tom for implementing the Patreon backend

Beth for building Rivals 1 Mode and its new queue from scratch

Coconut for the Mecha Event's VFX work

Anita for the new Move List and Training Settings UI

Gabe and Jaime for Mecha skins and rushing Werewolf Fleet to the finish line

Joe for steering the team through the engine migration

Dan and George for representing the studio at PAX

Ask the Devs

Each month we'll put a couple of community questions directly to the team. Got a question? Drop it in the comments, and we may feature it next month.

Questionnaire

Here is a link to the forum that you can participate in as an insider. We want to hear from you to improve the studio, our games, and its community.

Link to form

That's the wrap for our first issue. Thanks for backing the studio; more next month.

— Matt Worrell, Lead Producer, Aether Studios

Files

Comments

Lanker

Any chance to introduce monthly multiplayer events into the game with leaderboards ala no projectiles, loxodont only, tiny rivals, meteor shower, etc.? I think this would pull some casual attention to the game without being too hard to get done

Pyronic

Due to the nature of this question the answer will likely have to be vague, but as someone who is still waiting on their main from Rivals 1, will we see a return of returning characters being added going into and during next year, or will the focus stay at mainly new characters for the time being, and returning characters are farther down the road?

Lanker

The questionnaire at the end seems to point towards returning characters still being important for the team

Pyronic

I see that but with the fact that we know that this year was more of a focus on new characters, I’m mostly curious about the one character still coming this year and the one other unknown character next year. Even if all of the characters we don’t know about are returning, 3 of the 5 remaining just likely won’t be seen until at least 2028 or even later. So I’m still curious!

Belten

Is there any chance last stock music will return? like with aetherial and frozen gates in rivals 1? I think last stock music makes matches even more intense (kinda like tekken and Streetfighter have final round music)

cupOfGlass

Love how in-depth this report is! Glad I signed up, excited for more reports! As for a question, I remember the team mentioning that Remix Rivals were a way to free up development time so work could be done on Story Mode and Console Ports. My question is, what's the timeline planned to be for their development? Does the team plan to start full development after the characters for the year are largely completed? Or will there be simultaneous development of characters and Story Mode?

Connor Haskins

Love the Patreon idea. Workshop has been a lot of fun. The Mina updates here are beautiful to hear. Great work, y'all! ❤️

JayyMission

Patreon is great yall, keep up the great work! Really excited to see these posts and see what yall are cooking moving forward. My question: Lego approaches you with an opportunity to design a Rivals of Aether Lego set. What design do you pitch to them?

Matt Worrell

Who is your main in Rivals 1?

Matt Worrell

Simultaneous development is our current plan. While Mina's development shifted our original schedule, we are looking forward to diving into everything more fully next year. We’re so glad to have you with us. Thank you for your support and for joining the conversation!

Matt Worrell

As a huge LEGO fan, that would be a dream. My pitch would be a Hodojo set :) What set would you pitch them?

Matt Worrell

We'll discuss it. Thanks for joining the conversation!

Matt Worrell

Those are some interesting game mode suggestions. We want more game modes in the casual mode rotation, so we will add them as time allows.

JayyMission

At minifig scale, a Hodojo or Merchant Port (with the big Orcane statue!) would be super cool. I could also imagine a cool larger posable character build of, say, Orcane.

Tanner Corder

With improved performance, are there any additional polish juices you're hoping to squeeze now that there is a bit of leeway? More moving parts in the backgrounds of stages, VFX, etc?

Lori_993

The insider newsletter was delightfully in depth, thank you so much for all of the hard work in spite of the struggles you've all faced!!! This might be a strangely specific question, but has the team ever considered allowing Wrastor to remove his goggles the way Clairen can remove her visor?

Denirio Hickerson

Small request from the 5-dollar support. Can we get 750xp for the win of the day rather than 500xp? Maybe an extra 10% on ranked medals?

sillyfun

Bring on 2027!

SentiMental

Feel free to skip this question if answering it would reveal too much, but is there any sort of answer as to how Remix Rivals would work on the CSS? Would they have their own little visual quirk (i.e. the little vertical indent Smash Melee clones have), be right next to their parent character like Smash Ultimate, or just be added onto the end of the row like any other character?

Félixantoine

Good job on the Patreon gang! This game is awesome and I really want it to do well. I was wondering why not accept some of the people that were willing to help and work for free as unpaid interns? It would provide good experience for them as well as ease up the load on the rest of the devs. Thank you have a nice day.

Belten

Will Mina launch with a stage and Ost?

Matt Worrell

We'll look into this. We animate eyes for all characters even when they are covered. So, it's possible. Thanks for the suggestion!

Matt Worrell

We'll look into thist. We discussed more in game rewards for Patreon supports, but decided to wait and see. Thank you for the suggestions!

Matt Worrell

Yes, optimization is a top priority especially with a console port planned on our roadmap. With the engine upgrade, we now have more tools to optimize. However, stability has been our priority with the recent release.

Matt Worrell

The last time we discussed it, we would place them next to their parent character. That said, we have not reached this stage of development with the first remix rival so we'll discuss it more when that time comes. What would you like to see?

SentiMental

Personally, my first thought was having a slightly smaller slot above or below the base character to demonstrate their different status (as fun cool bonuses rather than full unique characters). However, I can see how it could be difficult to implement visually and technically, not to mention it’d look kinda wonky and even more lopsided. I think the Ultimate-style parent-pairing would be the best compromise.

Anto

I'd like to get more information on what is the samurai Zetterburn, is it a special legendary skin with unique animation, visual and sounds? a clone/echo fighter with an altered moveset? or something else completely? i ask that as it is going to take the spot for 2 of what are going to be the 4 characters of 2027 on the roadmap, i don't mind clones tho, but i'd like to have confirmation of what is it, and what it represent for the future of the game.

Ukulele Emblem

They explained at Evo, the "Samurai Zetterburn" was originally going to be Renburn, Zetterburn's dad as an alternative costume woth unique voice lines and stuff. But the amount of work to do all that was almost as much as a new character, so they're doing Remix Rivals, which are basically "echo fighters" similar to how Fox and Falco have vastly different playstyles despite the same basic skeleton.

Gasim

We’ve had a lot of new characters the past few months, and it’s been a while since the last returning one. Are we gonna see the rest of rivals 1s missing characters return soon or do yall still plan to just sprinkle them out?

SynthesisSGD

In future inside aethers could we get passages from other devs? I feel like not every dev member gets the spotlight they deserve. A short paragraph about how progress is going for them personally, how they joined the dev team, a story on what it was like working on a past project, feature, problem. or just rambling about anything going on in their life would be really insightful and cool.

Matt Worrell

Thanks so much for the support, and for caring about the game! The main reason is simple: we don’t offer unpaid positions at Aether Studios. We don’t think it’s fair to ask people to contribute real work to the game without paying them, and it isn’t a sustainable way to build a team. Internships also take a lot of mentoring and training to do well, and we want to make sure anyone who joins us gets that properly. For anyone who wants to get hands-on experience in the meantime, Workshop is a great place to cut your teeth! It’s also on our roadmap to add Workshop stages when development time allows, giving aspiring developers even more ways to create content for the game.

Matt Worrell

When planning characters, we take the studio's entire schedule into account. Some characters are more complex than others. Consistently releasing characters is our priority. We plan to add all characters from Rivals of Aether to Rivals 2, "eventually." Sorry I can't be more specific!

Matt Worrell

This is a great suggestion! I intended for future Insider Reports to include text interviews with developers. I planned to ask them about the content featured in the report, but with this suggestion, I will add some personal questions as well. Thank you!

Max Thomas

Is there any chance you could add a bucks stipend each month for patreon members? Fortnite Crew-style?

Matt Worrell

We are discussing this internally; stay tuned. Thank you for supporting the studio!

Max Thomas

While you're at it, snapnet would let you get me the dungeons pass, right? Lol (haven't played in months😆)

Matt Worrell

We do not have a stage artist on staff right now, but it would be really cool to see! We'll keep you updated if this changes. Thank you for supporting the studio!

GiGi The Catjoy

This "Aether Studios" character seems trustworthy enough. I think I will give them my credit card information immediately!