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What Computer Games get Wrong about Tank Combat - with a Veteran

In this video I talk with Martin Carr (Ex-Cavalry Officer Australian Defence Force) on what computer games get wrong about war. We particularly focus on Tank Combat, since a) we are standing on a Panzerkampfwagen V Panther in the Panzermuseum Munster (Germany) and b) we both played War Thunder etc. Games mentioned: War Thunder, World of Tanks & Post Scriptum. Disclaimer: We were invited by the Panzermuseum Munster. Special thanks to VonKickass for the Thumbnail! »» SUPPORT MHV «« » paypal donation - https://paypal.me/mhvis » patreon - https://www.patreon.com/mhv » subscribe star - https://www.subscribestar.com/mhv » Book Wishlist https://www.amazon.de/gp/registry/wishlist/3LJIXNJIUXJES/ref=cm_wl_huc_view »» MERCHANDISE - SPOILS OF WAR «« » shop - https://www.redbubble.com/people/mhvis/shop » SOURCES « our brains » DISCLAIMER « As an Amazon Associate I earn from qualifying purchases. Als Amazon-Partner verdiene ich an qualifizierten Käufen. » CREDITS & SPECIAL THX « Song: Ethan Meixsell - Demilitarized Zone #computerGames #militaryhistory #realism

Comments

Ellis Davison

(Yup - hit enter and they close the comment. Keep forgetting that.) They have one module for sale in early access: "Tank Crew – Clash at Prokhorovka". (This is not a "play for free" game. Pay up front and just keep playing. Which is far less expensive.) I do not have it, but from videos it looks like it answers some of the realism concerns. Still a 1-player operation, but you have to shift positions and the only way you can get anything like the WarThunder/World of Tanks God view is be in the commander position and pop the hatch. Anyone who is serious about getting out of the arcade mode with tanks should have a look at this: <a href="https://il2sturmovik.com/store/tank-crew/" rel="nofollow noopener" target="_blank">https://il2sturmovik.com/store/tank-crew/</a>

Oleksandr Zaitsev

I think there are quite some points missing: 1. Assymetrical warfare: in reality you are not always facing the tank that fits your "level". You might end up in an early Sherman with 75mm gun against King Tiger or a PzII against KV-1 and there is nothing you can do about it. 2. Platoon operation: tank are usually a member of a formation and they rarely operate alone which can a some point alleviate issues in p1. 3. Ranges and area of engagement: Especially on Eastern front tanks rarely met within less than 800 meters, the distances were somewhat shorter in the West. Having 30 tanks in a 1.5km x 1.5 km box and fighting 100-200 metes from each other or even head-to-head was extremely rare. In general, people seem to believe that tank battles were some sort of knight jousting with fair odds, honor and stuff. While it seems that in reality the one who was better hidden/shot first or had better gun/armor could most often count on victory. In this way War Thunder realistic battles are quite realistic with most proficient people sitting in well-thought and well-prepared positions around the map being able to assemble many kills.

Military History Visualized

yeah, it was not an exhaustive list, more like a chat on a freezing Panther - the steel sucked out all the warmth from my feet. Note sure how Marty could sit there.