Home Creators Posts Import Register Favorites Logout

Content

We are very happy to announce the release of the first update of MEMORY LEAK!

All patrons supporting at the $5 level or higher have access to the latest build of MEMORY LEAK at itch.ioSign up to Itch and connect your Patreon account. Once that's done, follow the link below to get access!

https://artdecade.itch.io/memory-leak/patreon-access 

EDIT: MAC and ANDROID version now available!

Thanks to all for your support!! We worked really hard on this to make it fun and polished, juicy with content, and really horny! We hope you enjoy!! There are many more routes to come so stay tuned!!📺🐻⚡️

Files

Comments

Some Guy

Can a confirmation be put on the esc key so you don't just close the whole app and need to start again. I did that thinking it would bring up a menu and lost all my progess

ALurkerNo93

so from now the game updates will be made on itch?

Justin

I tried to run this but it ran at like 1 frame every 30 seconds. It took 10 minutes just for the opening disclaimers+logos to pass by. Any idea how I fix it?

Bear Kiri

Congratulations on the release! Having collected.. at least going by the archive, most of the scenarios on the meat market path, I wanted to give you some feedback on the experience. [Light Spoilers] While I appreciate the release is going more towards the Notes From The Cape /& original WBB game loop than Cape Kabu, it felt throughout my various runs like there was a lack of artwork as a visual reward for progressing or finding a route for a specific encounter. Finding different background artwork locations and past game character cameo's was entertaining, but more insert images? such as when the viral worm appears and the auction scene outfits would have broken up the text in other locations somewhat to go along with the descriptions of what was happening during events of the play though. During DiMarco's room for example when he's adjusting Willy would have been a prime example as a reward for going this path rather than the alternative market location > storage room etc. While it possibly can't be helped due to the narrative, it also felt slightly unrewarding to obtain the vast majority of the games images by essentially backtracking and finding combinations of wrong choices. In comparison, the Cape Kabu loop of being frequently rewarded with outfit pictures by mastering the game and playing well, or the 2nd WBB release of being rewarded by solving puzzles was missing here. Maybe this was all an intentional design choice and the game philosophy curve ball was that you succeed by not being horny throughout the game? ww The soundtrack choice was okay, there was a few synthwave bangers, though not quite as slap worthy as the story mode of CK but it matches the aesthetic so can't really fault it. A QOL addition would be having your chosen character traits pop up when you hover over the symbols in the bottom right, as it's quite easy to forget which relates to which after multiple restarts. I'm looking forward to seeing a new scenario, as perhaps playing the meat market in the preview for multiple hours already had fatigued me by this point, but some of the adjustments mentioned above in the core loop would be a welcome addition. Congratulations again on getting to release and the hardwork of yourself and all others involved in it's production x

Collin Hausman

Does this support from Mac include the new M1 and M2 processors, or is it just the Intel-based Macs?

Volttexx

I'm super happy that this finally released; the game's definitely amazing so far! What platform did you use to make it? I'm super curious how the stuff like the image insets and stat checks work! Just a few comments: sometimes the animations feel like they take a long time to get through, especially when navigating the main menu and going from the archive and profile screens back to the home screen. Loading into a checkpoint also takes a bit long; would speeding up the animations just a bit be possible? Also, I agree with a previous commenter; as someone who's trying to track down all the bad ends for reasons, it feels a bit bad to accidentally pass a stat check and miss a unique ending. For example, I know I tried to instantly fail the brain drainer path at the very beginning, only for me to accidentally pass due to the addition of the Knowledge check. This means that I have to keep in mind what stats are necessary in parts so I can pick the ones that will get me to fail, rather than getting the right stats so I can succeed. There is the matter of run quality, but I'm not quite sure what an uncorrupted run actually does, since I've been trying to get every ending possible. I do absolutely adore this game though; I've always wanted to make a VN like this with an endless line of debauchery and mind manipulation, and this is definitely something I aspire to live up to later! Definitely enjoyed my time with it so far, and I'm looking forward to seeing the other routes when they come out.

Draconickiwi

Hey just do you know why the zip file in the windows download isn't working