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In this course part we will look more into editing the vanilla mesh rather than just upscaling. One very interesting technique I found to do that is the blender built in cloth physics which I noted last lesson in a short amount. Today we want to focus on that, showing you guys this time especially how to trouble shoot things, how to handle things not working and in the end what seams you need to keep connected so it all nicely simulated in the end!

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