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Hey everyone, in this video, we'll create editor tools to improve the Level Design & Testing Workflow

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Comments

MandyKat

Thank you so much for this! Since I'm getting pretty close to being able to start building my game world, this is going to be incredibly helpful!

Zach Behrensmeyer

Just wanted to share. I am using a newer version of Unity and the Editor Interface did not work for me. If you are already using a newer version of Unity you may have encountered this already with MapArea. Just use UnityEditor.Editor as the interface.

Justin Wahlquist

Just want to share how I avoided the whole "game is paused unless you start from the main menu" thing before I even got to this video. In MainMenuController, I called GameController.I.PauseGame(true) first thing from Start(), and then GameController.I.PauseGame(false) on continue or new game, and left GameController starting on FreeRoamState by default. Achieves the same effect without needing to add a new script or object to the gameplay scene.