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Im still working on patching a ton of bugs after the overhaul of Ver 2.8, if you find any bugs please let me know either here on patreon, in my discord, or on my twitter, or pixiv, or devart, or furaffinity I legit have alot of areas you can contact me about bugs and errors. Im trying to make this next update be the very last update so I can solely focus on making progress on the game.

With that said alot of people have been asking whats the next Big update I teased at the end of Kuroinu Rebellion in the Credits scene, Well its simple the next Big Update is coming in Fall, I AM SHOOTING FOR OCTOBER for the release, and what specifically is the update going to be? well if your a patron you probably already know because you voted for it but for those who haven't, Im making more progress on the main story, So were going to continue progress from Lulu's Fortress

What do I plan to cover?

AT THE MINIMUM The update will cover the Big Siege of Lulu's fortress and this will be when the war finally takes a turn in the Protagonists favor, as well as making your way to Kaguya's fortress and reaching the tail end of that scenario. 

HOWEVER I do plan to continue dev on the Story mode past that point,

AT THE MAXIMUM The update will continue past Kaguyas fortress and onto Claudia's Fortress and if pushed even further to Celestines Fortress and end before you march towards the Dark Citadel and Fight Vult one last time. 

So TLDR: At the Least you will finish Kaguyas fortress and At the most you'll Finish Celestine's Fortress 

I will also be working on various side content that either needed a face lift or just needed further ironing out as well as placing more hidden goodies in the beginning of the game. as well as add in some of the new artwork I've been working on the past year as well as finishing Origa's H scenes I AM PAINFULLY AWARE 2 SCENES ARE THE OLD VERSIONS 

Comments

TalonAlpha

Great to hear you are working hard on those bugs for an update. My reports on bugs I found aside, I also found one other bug and also an unknown. 1. At the campsite underground after Feoh and before Ansur, preferably after Olga gives that history lesson, the fire sound effect is still going on, especially after you get some rest. 2. The undead and dark elves in the tunnels seemed to be unkillable no matter how hard I hit them, unless they just have a bunch of health. Plus there are way too many per battle. Keep up the good work and take breaks now and then.

TalonAlpha

Good to hear. Please bear in mind that there is one other thing I found that has really been giving me a big headache and causing me to scream and rage at the game. I think you made the enemy mobs too OP. They have too many debuffs to use against me like poison, silence, confusion, paralysis, stun, etc. Prime examples of mobs using way too many debuffs at their disposal are the water murlocs (I'll just call them that since I forgot the name), the shades, the undead, the jellyfish, the ansur orcs, and that's about all I can think of. What I am trying to say is that, for example, the jellyfish, I think have both paralysis, stun, and poison together and I consider that to be too many debuffs, hence why I think they are OP. What I am basically saying is that the shades and water murlocs, primarily those ones, are too OP with their debuffs and can basically render my party inert, especially if they have paralysis and stun together. If I were you, I'd take two maybe three debuffs away just to make the gameplay more fair. But this is just my critique and I don't want you to feel ashamed or bad about it. Just want to give my input of the updated game which I still enjoy and wish to continue to support in the making. And if you don't want to change it, that's fine.

lionheartxiii

Its gonna have to be til tommorow until I do a Patch 2.8.7, Are you B-lining the Game or have you been actually leveling up and looking for good gear and item enchancing items? I'll adjust the A.I Behavior of them and also change the strengths of some attacks

TalonAlpha

I B-lined the game. I didn't know mobs had good gear and item enhancing items. Well I guess that's cause I'm not so much a farmer when it comes to games like this. But again, I am not saying all that just to demoralize you. I just wanted to let you know my thoughts and opinions. I'd never do anything to criticize you and this magnificent game you created. And FYI, I am up to the updated version.

Mathix9

I think i see a bug, the "bloated corpse" in the sewers (after Maia joins) are unbeatable

lionheartxiii

I know Im just pointing out how the game was structured is all, I desgined it to where it shouldnt be B-lined I didnt want this to be a uber short game you can beat in a single night it is a RPG after all, plus if your battling more or less every enemy then you should be leveling along with them, I've had conflicting stories on sometimes they too hard sometimes they too easy, From what I can tell those who B-lined the game noted it for being difficult, while the ones who took their times and hunted the stat boosting items found the game to be rather easy(ish), I'm trying to find that 'Goldielocks' zone where the game isnt Dark Souls hard but at the same time not Amaturishly Easy (Though its clear I tend to accidently lean into the Dark Souls hard territory) I take all comments and critques to the game and just trying to make sure its a fun game but at the same time a fun story. Plus with no offical playtester between me and Moon finding bugs and errors is EXTREMELY hard and A LOT slips under the raidar, its one thing to build the game its another thing when said builder plays the game and knows how everything is SUPPOSE to run, when someone is playing it blindly and messing around finds the game destroyer bugs, and I do appreciate the feedback from that IMMENSELY. The only annoyance is it takes 45 min to a hour to patch everything and reupload it and usually by then I get 5-6 more bug reports roflmao.

lionheartxiii

yeah I became aware of it after I posted Ver 2.8.6, Its the same problem with the other undead enemies. Long story short their suppose to be immune to insta-death spells and attacks, so I set the Resisitance to Death, HOWEVER for some reason the game regestered it as 'immortallity', what I was suppose to do was set Stat-Debuff Percentage to 0% to resisist insta-death attacks >n<, This was the same problem with bosses as well good thing I noticed those first ^^;