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Inspired by Takemikazuchi of Bayonetta 2

Equip the plate in the esp and a warhammer or a greatsword to activate the moveset.

I added another Takemikazuchi weapon of greatsword weapon type, which is for better arrangement of anim files, still it benefit from warhammer perks,just treat it like a normal warhammer.

Skills list:

X: normal or power attack

XXXX

X, X

XX, X

XXX, X

↑ + X

↓ + X

←→ + X

↑↓ + X

Hold X

Dodge Offset(Require DMCO 2.1.19 or newer):Dodge during combo won't break it, instead the next attack will be kept,such as XYX,dodge after the first X ,the next Y will be the Y in the combo instead of starting from the beginning of the combo.

Requirements:

MCO and its requirements

DMCO and its requirements

NEAE 1.8.1 or newer, at the pinned post

Dual Wielding Unlocker, and its requirements: https://www.nexusmods.com/skyrimspecialedition/mods/85814

Mouse Tracker V1.2: At the pinned post

Comments

Y Mazzo

My favorite weapon in Bayonetta! Great thanks!

白菜 井上

Sometimes the attack doesn't hit

richard de wind

I am running in to the issue that my character gets stuck in the charge attack animation. Does anybody know how to fix that? Great moveset btw.

richard de wind

hello thanks for the reaction. i am using the most recent version on the nexus (version 1.1.0).

永日铭(Yong Ri Ming)

You can open OAR menu in game and click animation log bottom.Then you can see the log on right side of the screen, tell me the charge attack you stuck into through it

richard de wind

there was no animation in the log, but there are a lot of priority issues

richard de wind

the bay charge 1, 2, 3 and charge attack announce buffs stay permanently active.

richard de wind

I dont think so, your rakshasa moveset works perfectly.

永日铭(Yong Ri Ming)

I just recalled the usage of animation log, you need to turn it on and select your character on console

richard de wind

what did you upload? a different version of the mod?