Skysa Yamato moveset (Reframed) (Patreon)
Videos
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new idle.mp4
Downloads
Content
Demonstration:
A reframed moveset of my previous one,check the video above to see what's changed.
Requirements:
Skysa
Animation motion revolution (newest version)
Dynamic animation replacer
Stances
Tk dodge
IFrame generator
Yamato (It's in the attachment)
One click powerattack(Not required but highly recommended)
Include attacks,idle,block idle and blockhit,walk and run as well as sprint animation,tkdodge replacement,6 types of unequip animation,randomly used.
Yamato mod is made by Anchor and Qiankun,who generously permit me to share it with my patreons.
V1.7 Add equip and idle animation
V1.8-1.9 Add taunting animation,using a esp that made by one of my friend and is based on this mod
https://www.nexusmods.com/skyrimspecialedition/mods/47100
Install this mod together with Deadly taunt(in the attachmnet),it add spell that makes enemy reduce Def but increase Atk.
V2.0 Add judgement cut,scripts were written by on of my friend.
Install the kingsglavie and the new Yamato that are in the attachment.
Usage:If your already have one Yamato with you in your saves,drop it and get a new one ;otherwise just get a new one.
Judgement cut is powerattack1 of non-stances and low stances.If you use separate powerattack ,the usage will be pressing normal attack botton than press powerattack botton immediately.
Other attcks also trigger judgement cut.For normal attacks,don't press attack botton to jump to immediately and stop for a while;for powerattacks,trigger when sheathing.
2022.1.25
V2.1 Change the movement of dodging ,dodging while attacking will move to the back of the enemy ,just like Dante's trickster
https://m.youtube.com/watch?v=UWg7vcyEsrw
4.11
V2.2 : Fix that fast tramble of legs when stopping moving
4.12
For those who use Yamato Sacbbar Remastered,just install it + the requirements above + “Yamato Scabbar Remastered Compatibility.rarSkySA Vergil Yamato se V2.3(New) + Yamato Scabbar Remastered Compatibility.rar”in the attachment
5.5
V2.3:Update the idle animation.
Many and so do I had found it makes no sense when you were talking to a npc then suddenly use Yamato to point him or she.
So here's the idle animation