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Demonstration:

https://youtu.be/HOpzue0_s8I

A reframed moveset of my previous one,check the video above to see what's changed.

Requirements:

Skysa

Animation motion revolution (newest version)

Dynamic animation replacer

Stances

Tk dodge 

IFrame generator

 Yamato (It's in the attachment)

One click powerattack(Not required but highly recommended)

Include attacks,idle,block idle and blockhit,walk and run as well as sprint animation,tkdodge replacement,6 types of unequip animation,randomly used.

Yamato mod is made by Anchor and Qiankun,who generously permit me to share it with my patreons.

V1.7  Add equip and idle animation

https://youtu.be/plCWoeCn7m4

V1.8-1.9 Add taunting animation,using a esp that made by one of my friend and is based on this mod

https://www.nexusmods.com/skyrimspecialedition/mods/47100

Install this mod together with Deadly taunt(in the attachmnet),it add spell that makes enemy reduce Def but increase Atk.

https://youtu.be/QkNGgMA-1lA

V2.0 Add judgement cut,scripts were written by on of my friend.

https://youtu.be/f3xNR1PAbiE

Install the kingsglavie and the new Yamato that are in the attachment.

Usage:If your already have one Yamato with you in your saves,drop it and get a new one ;otherwise just get a new one.

Judgement cut is powerattack1 of non-stances and low stances.If you use separate powerattack ,the usage will be pressing normal attack botton than press powerattack botton immediately.

Other attcks also trigger judgement cut.For normal attacks,don't press attack botton to jump to immediately and stop for a while;for powerattacks,trigger when sheathing.

2022.1.25

V2.1 Change the movement of dodging ,dodging while attacking will move to the back of the enemy ,just like Dante's trickster

https://m.youtube.com/watch?v=UWg7vcyEsrw

4.11 

V2.2 :  Fix that fast tramble of legs when stopping moving

4.12

For those who use Yamato Sacbbar Remastered,just install it + the requirements above + “Yamato Scabbar Remastered Compatibility.rarSkySA Vergil Yamato se V2.3(New) + Yamato Scabbar Remastered Compatibility.rar”in the attachment

5.5

V2.3:Update the idle animation.

Many and so do I had found it makes no sense when you were talking to a npc then suddenly use Yamato to point him or she.

So here's the idle animation

Comments

Acid

Hi! Could you make dodge animation for TDUM?

José Gui

+1 These dodge animations are awesome

Acid

the ultimate dodge mod

永日铭

I haven't used it.Maybe just renamed the file?

Acid

i've tried but the character doesn't move

永日铭

Kinda weird.Maybe it's because I used amr on it.Later I will try it.

Acid

thanks for your hard work :)

José Gui

The only difference between TUDM and TKDodge is that TUDM has an "attack cancel" feature, where you can dodge before an attack hits. If you have the hkx without annotations maybe it would work on TUDM...

永日铭

As far as I'm concerned,tk dodge can do the same,it could cancel attacks at anytime,before or after attacks. If I remove the annotation,it will not act like what's shown in the video

永日铭

I had tested TUDM,it seems that this mod didn't read the amr annotations of dodging.Sadly,my animation looks weird without amr annotations.

Acid

i see. I have installed tk dodge while turning tudm's nemesis patch off and it seems to work now

José Gui

Awesome, will change to TKDodge asap

永日铭

Heard about this mod a lot,but I still haven't try it. I'll check it out later.

永日铭

If you mean just ported the animation,it's ok.But I think you will not be content with just animation porting.So I have to tell you that the judgement cut effects belong to kingsglavie,which means Yamato couldn't use that effect.

José Gui

I see... Thanks for taking your time looking into it, though!

이정민

Can I request werewolf motion mod?

永日铭

You mean change animation of werewolf?I can't do that,

Hitz

do one for one handed weapons and daggers and mace etc.

永日铭

You mean you want these weapons also use Yamato moveset?

Hitz

yes

永日铭

Just change the dar conditions,but the result will not be as good as Yamato,because it use annotations to control the position of weapon and the annotations only work for Yamato

永日铭

Good news for you,one of my friend just research Kingsglavie and figure out how to make the judgement cut work for Yamato.I will upload it after tests.

José Gui

Awesome!! Thanks for taking that request, loving your work!

Acid

do i need kingslaive judgement cut to use the new yamato's sword? I already use the skysa version of kingslaive

永日铭

I don't know.My friend who wrote the scripts told me just install the one in the attachment.Maybe just copy the animation of skysa version to the animation folder of the kingsglavie in the attachment

Acid

it works! thank you :)

José Gui

I use gamepad, the new script is not working. Do you know a fix?

永日铭

You mean you couldn't use judgemnt cut?

永日铭

In fact,I've tried.Animations performed well but it seems it couln't read the equip and unequip annotations of Yamato,which were design ed to control the position of Yamato.And the same situation happens to Rapid slash shout animation.Guess I'll have to ask Anchor to figure it out.

José Gui

Kingsglaive has a version for gamepad (which works). But when I use your friend script (judgementslash.pex) with this version it doesn't work (not kingsglaive nor yamato).

永日铭

Using gamepad won't influence judgementcut .Maybe you forgot to get a new Yamato .

José Gui

I'm using the last one, I even looked at the CreationKit to see that it had the property CustomJudge related to the script. Kingsglaive on the Nexus works, only this attachment version that doesn't. Maybe its conflicting with another mod...

永日铭

You can conduct judgement cut with this mod,but the inputting of attack command is different.You need to normal attack then immediately powerattack,because skysa' powerattack 1 and 2 are both triggered by normal attack1.The difference of triggering is the time you power attack

Hello World Z

https://youtu.be/1XDGxZIlbjI With these settings, and changing the keybind of left hand to other key. I can judgement cut by just clicking right click or Shift+Left Click. [General] Keycode=257 AltKey=-1 ForceKeyCombination=42 ForceLeftKey=257 ForceDualKey=260 ForceRightKey=256 OnlyDuringAttack=-1 SkySACompatibility=1 Not really a problem but every judgement cut needs the animation to play in full thus can't spam it. Your mod is already perfect btw. Just giving some ideas. XD

Hưng Trịnh

Can you make Kingsglaive Skysa version to work with Yamato? i mean i want to use both mod at the same time. Kingsglaive Skysa and Kingsglaive vanilla basically use different esp files so the condition.txt for both version is different then the animations just won't work. It's either i choose to use Kingsglaive Skysa then your judgment cut script won't work or i choose to use your Yamato mod then Kingsglaive Skysa won't work

José Gui

How can I change judgement cut damage? It's too weak.

永日铭

It's related to your conjuration due to some reason

José Gui

Yeah that's because of the nature of the kingsglaive mod... Anyway, I've tried everything in SSEEdit but nothing worked, the attack is merely aesthetic because of the low damage...

Acid

Hi there! Could you try to work on a ABR version of this moveset :)

Austio

It works with ABR, you just need to rename the atks to ABRs format. There's a guide on how to do so in Adri's discord as well as a bat that does it for you, and a few YT vids available.

Acid

Nice! I'll check for the bat.

永日铭

Try the new weapons I uploaded,might conduct more damage.

Raikage Russil

Really love this! Is there any way to have a matching stealth kill animation for this? I ask because when I stealth kill (throat slash) my weapon is invisible. I normally play a stealthy character

후링 켈

Judgement cut can be used together skysa??

永日铭

Yes,its one of the powerattacks

Sean Goulden

I have installed the "Yamato Scabbard Remastered" mod by Idextroyer released on Nexus 4/10/2022. The author doesn't give very well description on how to use your mod with his and since he said you gave him permission to upload videos of your mod use so i was hoping you could help get these 2 mods working together. its a really amazing animation and will be the craziest thing I've ever installed

永日铭

I haven't used that Yamato yet,maybe you just need to install that Yamato and this moveset as well as the requirements.

Hello World Z

there are 2 main files. The one called DAR Framework with Animation has the animations foldr. While the Chaos Yamato Scabbard Remastered has the weapon -drop your attack animations(.hkx) in the DAR folder 2119900101 and replace the .hkx only inside (maintain the _conditions.text inside. Don't replace it) -or create a new folder with numbers higher than it 2119900101, just copy the_conditions from 2119900101

Sean Goulden

which download would i choose to go with that Yamato, do you know? im currently trying to get that arthor to help. but also which file would have the needed animations in your download?? thank you and you work looks amazing, really want to use it.

Hello World Z

I've sent a compatibility plug and play to YRM. He might release it when he is online. with that compatibility you just need to install my weapon + the requirement here + that compatibility

Sean Goulden

The animations from YRM, in which download would that be? the SKYSA Vergil Yamato V2.2 sorry im difficult and thank you. that cleared up alot

Hello World Z

he still not online/uploaded yet. he will update the changelog with date if it happens. but if you want to manually do it yes copy the .hkx from SKYSA Vergil Yamato V2.2

Anderson Guimarães Maia

Hey man, can you tell me what Skysa10.hkx stand for? I'm trying to convert to MCO, but the converter it's not identifying

DemonDude

I think you can delete it. I did.

DemonDude

Finally, I can comment, Thank you for the amazing animations and the new patch.

永日铭

I don't remember,maybe I forgot to delete it

Anderson Guimarães Maia

Ah okay. Just one more thing. Can I make the judgment cut activate only on the judgment cut animation? It's too OP to have it on all attacks lol

bot dagger

um....Why the moveset can damage myself ?

永日铭

Are you using Ersh's mod?It does sometimes

bot dagger

You mean TDM? Can i somehow fix it? I can't live without TDM now.....

永日铭

I mean the WIP one,which change the hitbox.

bot dagger

Well, I disabled it but still draining my health.....

bot dagger

Wlep, My bad. It's precision afterall. Turns out i disabled wrong mod...sorry for wasting your time....

DemonDude

Were you able to convert it to mco?

DemonDude

Any more plans for this moveset or have you finished?

Anderson Guimarães Maia

Can i make a request? I'd love for the idle animation to stop showing the sword all the time, i'd prefer it to be a taunt. It's weird when you are talking to a npc and you start pointing the sword at his face lol

永日铭

I think so.At that time I just want to make it longer but turn out to be surplus.Anyway I will make a new one

kyrie

I actually tried that ranamed everything from skysa_sword1-9 to skysa_2hm1-9 and skysa_powersword1-10 to skysa_power2hm2-10 and set _conditions: IsEquippedRightType(5) AND IsEquippedRight("Yamato WK27.esp" | 0x07000D71) AND IsActorBase("Skyrim.esm" | 0x00000007)

kyrie

but thanks for letting me know I was in the dark if it was possible or not. I'll keep working on it

永日铭

I guess you miswrote the baseid,which should be '0x000D71' instead of '0x07000D71'.

kyrie

Oh god I'm retarded, I appreciate the help a lot.

Rodney L Riles

Hello whenever I use the step dodge I go shooting off really fast and can't control my character. Do you have any idea what may be causing that?

Rodney L Riles

Oh my God I'm an idiot! Thank you so much for the fast reply!

Rodney L Riles

is it supposed to make you go flying if you dodge on uneven ground? I don't fly off all the time anymore at least but I want to make sure I'm not missing anything else.

永日铭

Yes it's.There's nothing left to do

Rodney L Riles

Alright, I'll just have to be more careful. Thanks again for the help. :)

RiddLeR

when will the mco version come out ?

永日铭

There's no need to state the combo list cuz skysa already define it

kevin

probably a dumb question, but how do i install it? the animations aren't working for me

Kill It

realy have no idea how to make it work, my char slice up and then right... thats it... nothing else