MCO Devil Sword Dante Reanimated (Patreon)
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There's a chance a bug occur which makes the sword in hand when it should be attached to back and attached to back when it should be in hand, the solution is set another weapon to switch with number keys and switch to it when this bug occur.
If you are going to update this moveset, better disable Dante moveset pack , Yamato moveset pack,Dante' DT mod and Vergil's DT mod Installed before,then in game, load your save and save. After that, exit and update all the mods required. This is to make sure the scripts are updated.
Skills list:
x: normal attack
y: power attack
,: don't input at once
Combo A:xxx or xxy
Combo B:x,xxxxxx
Combo C:xx,xxxxxxx
Stinger:↑+x
High Time::↓+x
High Time Jump: ↓+x(hold)
Aerial Rave: xxxx or xxxy after Hight Time Jump
Helm Breaker: ↓x or y after Hight Time Jump
Drive::↑↓+x
Over Drive:y after Drive
Accumulate:y
Style Switching: Equip the plate to switch to the corresponding style
Sword Master style
Dance Mocabre:Sword Master ,↑↓+ yyyyyyyyyy, 50% chance using DMC3 style
Trickster style
Dash: y
Sky Star: y after High Time Jump
Sky Star(Sky Dash Mod ver): Press the hotkey set when installing this mod
Mustang: Attack after Sky Star mod ver
Royal Guard style
Block : vanilla block or y, cost 5 magicka,cost 30 magicka when hit, block will be broken when magicka was run out
Royal Block : Block when nearly getting hit,only for vanilla block
Release : vanilla block bash or y,y
Royal Release : Use Release when nearly getting hit
Royal Revenge : ↓ + y to enter the pose ,auto counter when hit, x to end the pose
Anger : Getting hit when blocking increase 1 level, 3 is the highest, every level increase all the damage of the 3 counter attacks above, all the anger will be removed after the counter attack.
Gunslinger Style
Coyote - A shot: y
Firework: ↓+ y
Gunstinger: ↑+ y
Cut in: Any direction key + y , before Gunstinger end
Cut in jump : ↑+ yy
Honeycomb Fire:↑↓+ y
Rainstorm: ↑↓+ y after High Time Jump or Cut in jump
All the Coyote - A skills deal more damage if close to the targets
Separate Coyote - A:
By activating '1111.esp' in NEAE,the bash of bows and corssbows becomes mco_powerattack, which allows more combos , while keeping the normal shooting .
Acquire 'Coyote-A' in 'Altair-gqsq.esp' with Additem Menu mod or things like that.
Devil Trigger:←→ + x
Cancel Devil Trigger:When DT is on,←→ + x
In DT form, increase damage and attack speed ,the following skills have extra enhancement
Stinger:↑ + x,multiple hits,cost 30 magicka
Royal Guard Blcok:Increase 2 level anger each block
Sin Devil Trigger:←→ + y or ↑+ taunt
Cancel Sin Devil Trigger: In Sin Devil Trigger form,←→ + y or taunt with the lesser power
Quadruple S: When reach SSS state with SSS mod in the attachments,SDT start by a faster animation and so does the canceling,then magicka stop draining for 5 seconds,also gain 3 seconds of invincibility
During SSS state,powerattack cost 0 stamina
The setting is in the ini files alongside the esp
SDT Combo: xxx or xxy
Ombra:y
Sin Inferno:↓ + x
Demolition:↓ + y
Sin Stinger:↑ + x,keep hitting x to loop
The Luce:↑ + y , x to break loop, might decrease performance if loop too long
Sin Trick:After installing DMCO,direction key + alt(dodge key)
Advent:Longer distance forward Sin Trick, after locking on the target(TDM mod), ↑ + alt
Judgement:↑↓ + y,magicka will keep restoring during Judgement,cancel SDT and consume all magicka after finish Judgement
Requirements:
MCO,and its requirementsNEAE1.7.2 or above(pinned post)
DMCO: https://www.skyrim-guild.com/mods/dodge
Dynamic Animation Casting: https://www.nexusmods.com/skyrimspecialedition/mods/73293
Dynamic Key Action Framework:https://www.nexusmods.com/skyrimspecialedition/mods/87706,skip this if you don't want number keys to be occupied.
Mouse Tracker:At the pinned post
BDI, including the Payload patch :
https://www.nexusmods.com/skyrimspecialedition/mods/78146?tab=files
Stances with switch animation(pinned post)Skyrim Style System (in the attachments)
Eldenrim Weapon Arts:https://www.nexusmods.com/skyrimspecialedition/mods/65625
Cosmic Spells:https://www.nexusmods.com/skyrimspecialedition/mods/29352
ap05's MCO PI JudgementCutEnd CRIMSON Editionhttps://www.nexusmods.com/skyrimspecialedition/mods/87159
Keyword Item Distributorhttps://www.nexusmods.com/skyrimspecialedition/mods/55728
Dante Devil Trigger(in the attachments),the requirements is the same as Vergil' DT mod:https://www.nexusmods.com/skyrimspecialedition/mods/93726
Precision:https://www.nexusmods.com/skyrimspecialedition/mods/72347DMCO:https://www.skyrim-guild.com/mods/dodge
Simple Air Dash and Air Attack:
https://www.nexusmods.com/skyrimspecialedition/mods/98947
Taunt:
https://www.nexusmods.com/skyrimspecialedition/mods/47100
Maxsu block overhaul(https://github.com/max-su-2019/MaxuBlockOverhaul/releases)
Spaghetti Western: https://www.nexusmods.com/skyrimspecialedition/mods/39830
Optional : Anchor Slash Effects Extend( pinned post, require his Yamato Effects)
Sorting(the lower the higher priority):
Sort the requirements and the main pack as shown in the image in the attachment, which only represents the order of priority and don't need to be closely placed,those in the box are optional.
Enable those mod from top to bottom to get the correct sorting.
Change Log
10.26
Added DT and SDT
New requirement: Cosmic Spells,and several other mods,see the requirements part
10.27
Added Quadruple S, fixed the compatibility with Vergil's DT mod, require both to be the most recent version,also added the Vergil's DT mod patch of SOS in Yamato Animated post. Check the top to see how to update
11.29
Change the input of Hightime and 3 millions taunt
Add Mouse Tracker and Dynamic Key Action Framework as requirements
Change the way to switch stances,now use number keys,you can ignore DKCF if you want the way before.
2025.4.30 Using new technique fr styles switching, no more Stance mod