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Applied to Ebony Blade by default.Use the scabbard in sam_counter.esp to remove the models added

If you install Black's Samuel moveset as well ,rename either his or the 'Sam.ini' in NEAE to someting else.

Charged attack requires installing Mouse Tracker correctly and maybe don't use mouse 3 or 4 for PA.

x: normal attacky: power attack

Cross Cut: xSlide Swipe: xxFront Kick: xxxFollow Up: xxxxQuick Draw: yCharging Slash: Hold yReverse Cross: xyRising Gale: x hold yAvalanche: x or y after Rising GaleWide Cut: xxyBlender: xx hold yTailwind: xxxyStorm Front: xxx hold yPiercing Wind: x when sprintingStiff Breeze: y when speinting,requires sprint attack Stiff Breeze: y when speinting,requires sprint attack perkBoss Sam Combo:↑↓ xKick: ←→ xAssault Rush: ↑ yJaw Breaker: ↓ yExecution: ↑↓ y,cost 100 magicka,deals more damage to targets whose health is lower than 33%Guard Counter:←→ y,auto react when getting hit

Boss Sam Charging Slash: Auto trigger by equipping 'Boss Sam Charging Slash' plateBoss Sam Rapid Slash: Directional keys + y after Boss Charging SlashBoss Sam Area Slash: y after Boss Charging SlashBoss Sam Charging Slash 2: ↑ + equipping 'Boss Sam Charging Slash' plateBoss Sam Back Filp:dodge when blocking

Deadly Peak: Attack after back flipBoss Sam Quick Dodge: Equip 'Boss Sam Quick Dodge' to replace the dodge style to quick dodgeResolute Counter:attack after largest stagger or block break, require my MSL fix modTaunt: Auto trigger by equipping 'Taunt' plate,greatly increase the damge and decrease the defense of the effected targets for 30s.

The file names of each killmoves:

paired_2hmkillmovedecapbleedout :Kick

paired_2hmkillmovedecapslash :Stab Throw

paired_2hmkillmovestaba :Slash Throw

paired_2hmkillmove3slash :Guard Counter

paired_2hmkillmoveunderswingleg :Guard Counter

paired_2hmkillmoveslash :Zandatsu

paired_2hmkillmovestabfrombehind :Zandatsu

Requirements:

ADXP MCO:https://modding-guild.com/mod/attack-mcodxp/

NEAE1.7.7 or newer (pinned post)

DMCO:https://modding-guild.com/mod/dodge-mcodxp/Mouse Tracker(Most recent ver):https://afdian.net/p/ef9f61e07b1311eeb3605254001e7c00

PAPYRUS INI MANIPULATOR: https://www.nexusmods.com/skyrimspecialedition/mods/65634OAR:https://www.nexusmods.com/skyrimspecialedition/mods/92109BDI: https://www.nexusmods.com/skyrimspecialedition/mods/78146,both filesTaunt Animation:https://www.nexusmods.com/skyrimspecialedition/mods/47100

Deadly Taunt : in the attachment

Dynamic Sprint:https://www.nexusmods.com/skyrimspecialedition/mods/95561Elden Counter:https://www.nexusmods.com/skyrimspecialedition/mods/65579Mordern Stagger Lock:https://github.com/max-su-2019/ModernStaggerLock/releases“Elden Rim Base” of Elden Rim - Weapon Arts:https://www.nexusmods.com/skyrimspecialedition/mods/65625

Load Order:

Requirements go first on both sides of MO

Update log

6.4 The test esp in the pack is for removing Ebony Blade 's model added without the scabbard

2025.1.10 Change how the models work,now it works the same way as Black MH Katana, in case the new version has any bug, I keep the previous version in the attachment

2025.5.4 update the moveset for new technique of execution.

Comments

Tùng

bro, make dragon trigger mod ik bro

Chrohnos

fantastic work as usual, idk how tf do u cook this up u absolute demon ⸜૮₍ ˃ ⤙ ˂ ₎ა⸝♡

鳴神 武夜御

It's a great mod, but when I switch from the ebony sword to another weapon, the sheath remains stuck to my palm. How can I cure it?

IronLegend747

Getting CTD whenever I come close to killing an enemy. troubleshot with the installing and uninstalling all mods needed. however, when I removed samcounter.esp I don't get any crashes. Whenever it did crash I saw "Valhalla and KERNEL" probable callstacks.

Vincent Conti

my scabbard is not going inthe right spot. It only stays on my back. How to fix this?

Hưng Trịnh

how to do deadly peak, i cant seem to trigger it

永日铭

Disable the execution(or killmove)of valhalla combat

永日铭

Maybe you are using some skeleton mod that change the magic node

IronLegend747

Fixed it! Just needed to delete the Valhalla folder in .rar package and I have no more crashes

cyril

Im having weird animations when moving unsheathe

鳴神 武夜御

Sorry again. Is there a way to fix the scabbard penetrating my thigh when I am waiting to draw my sword?

永日铭

Looks like you used some mod that change the scabbard node

Dayne

invisible sword and sheathe how to fix

xpxHAVIKxqx Gaming

This is one of the best combat mods ever. I only ran into one problem. Animation lock every time I finish combo or dodge I get stuck into place and can’t do anything until it finishes animation. During actual attack and right before attack ends I’d have to dodge then immediately jump so I don’t get animation lock.

Tùng

bro, I installed it but the mod "LOD Ebony Blade Replica Replace" doesn't work. What should I do? I did everything as required.

Vergilius

I have the same problem

ActionArticulate (edited)

Comment edits

2026-09-07 21:00 For me the scabbard works but the sword is invisible, both in inventory and equiped. Also the sword stays in scabbard
2023-12-29 16:39

永日铭

Idk,maybe mco universal support

cyril

Unable to produce a video but the scabbard doesnt remain in the same spot and sticks to the hand, i managed to solve it by turning off the vanilla setting in true directional movement but now the light attacks does something else completely

xpxHAVIKxqx Gaming

Had same issue uninstall and reinstall yrm replacer and in game equipped both sheath and sword, attack then sheath weapon then save. When you reload it should work.

Tùng

So we only need the other 3 files, right bro?

Hưng Trịnh

still cannot trigger it after i switched to DMCO

Hưng Trịnh

am i suppose to hit attack after dodge?

Hưng Trịnh

in the condition it showed that i suppose to have some magic effect on me to use the attack, but i dont seem to have any

Hưng Trịnh

Notenoughattackeffect is upto date

永日铭

The blade's model requires Sam.ini and "Remiros' Ebony Blade HD 2k.7z" and payload interpreter up to date

永日铭

Depends on whether you want to display ebony blade in LOTD or not

Hưng Trịnh

i have both and all the requirement, when i attack after backflip i just got normal mco_attack 1 or mco power attack 1

Hưng Trịnh

remove magic effect condition fixed it but everytime i dodge then attack it do that move which is kinda annoying

永日铭

That's why I added the condition

Tùng

SO which mod does that LOD file need to work? Bro, I have installed all the required mods

PoorRetard

Damn, my charge mechanics are broken haha

Tùng

LOTD => Legacy of the Dragonborn

Vergilius

Just update NEAE or get the NEAE1.7.7.7z included in the mod description fixed it for me :D

Cloud911

Can't trigger charged attacks, i installed all requirements including Mouse Tracker, can you help?

Poponline

For anyone that have a problem with charge mechanic, you need to fix your Mouse tracker mod (download from the pinned post). There's a ini file that you need to config into the button you use for one click power attack.

Dayne

i tried it and it is still not doing anything

Dayne

changed into mouse 4 which is supposed to be 260

永日铭

IDK , I copy the spell from elden rim weapon art.So if you install it correctly, it should work

永日铭

How about the requirements of Mouse Tracker

kame noko

It's a great MOD, but when I try to use the Charging Slash, it just repeats the sheathing motion and doesn't attack. I don't know why because other long press Y attacks work.

kame noko

Yes, I have installed the latest one.

永日铭

I have no idea then,maybe something to do with lagging

kame noko

PIE.$Charge AttackDoneAutoOff now appears after changing its description from 1.4 to 0.9! We apologize for the inconvenience.

Dayne

how did you fix it

Adam

i tried using this for a yamato stance and everything works fine, except for charging attacks and i already set ocpa and mouse tracker to right mouse button, can i get some help? edit : and yes i have tried it without modifying anything and charging attacks just doesnt work in general even withe ebony blade :(

혁준 공

It's a perfect motion set, but I wish it was a jetstream katana or anchor katana(dragon teeth) instead of the ebony blade.

jorge wesker

tengo algunos problemas con instalar el mods completo me cuelga el juego, me podrias ayudar?

Alexander Mourtos

How did you set this up with yamato? I've been trying with stances for a while to no avail. I ended up just trying to replace the meshes in this folder to use the yamato blade and scabbard which has been... slightly buggy

Adam

using OAR in game and disabling the condition tied to the weapon, put chaos yamato and add hasperk (enter stance) though i do have to use the normal attack and the idle anim from Anchor's otherwise the blade wouldnt appear considering this is for a two handed katana. you could do this with any weapons btw, i find this way easier compared to replacing conditions from the conditions file lol

Adam

also! if youre looking for a flashy yamato moveset, look up skyrim se crimson yamato on youtube by skyrim prisoner, its pretty good! though its a tad too op lol so i still suggest setting up your own moveset with stances and you can use theirs for boss battles :D

후링 켈

Suddenly, the sheath is attached to the back. and Is Valhalla Combat a required mod?

Alexander Mourtos

Thanks man! I'll definitely try tinkering within OAR. It's a daunting task when there are so many condition files. I have seen that, and I love that moveset! I just am not a fan of the crimson color. I could try recoloring the effects myself though. I will give OAR in game menu a shot though. Thanks again friend

Alexander Mourtos

Also, if your charging attacks aren't working, it may be from the OCPA configuration. I have mine set up to right mouse button and it worked fine for me for this moveset. Might be worth a shot. It could be a different story when pairing it with a different weapon / animation though

Adam

yeah ive sadly tried it as is and paired it with yamato with two separate new saves and i still cant get it to work, tried with ocpa and ocpa ng too and same thing still :(

Adam

does it have to do with the load order? maybe because im on Nolvus?

jorge wesker

Hello friend, a question, can the BOSS movement set and the others be activated with controls? since I play Skyrim with Play 3 controllers since I have a half-functional keyboard, and I hardly use it

Cat

If you mean after unequipping the sword, you have to equip and unequip the scabbard from sam_counter.esp to remove the sheath. I'm using it without Valhalla and it works well

Cat

It's my personal favorite of your movesets, I love how much flair it has. Thank you

Kyp Duran

Love IT!. You know the first time around I struggled, but the second time around I must have read the instructions a little harder. Setting up Mouse correctly allowed to give that time for the charge input and can access all moves in the move sets. Brilliant job. Favorite Modder!

Kyp Duran

@혁준 공 you can change the weapon to another by finding the weapon/Mod Id and replacing the conditions in the animation folder

효욱 백

It seems problem using with Valhalla Combat mode. It brings CTD when my followers get in to battle.

Jerry H

ebony blade model is invisible whem i equiped scarbbard it like i`m holding nothing but the animation is working

永日铭

Disable the killmove of Valhalla

Jerry H

maybe I'm still using yamato's version NEAE

Vito Mangano

do i rlly need mousetracker when im using one click power attack?

Senseidgaf

How did you set up the mouse im having trouble

Max234

Absolutely wonderful animations! The ebonyblade is nice, but with Kanjs - High-Frequency Blade Murasama it would be absolutely incredible, any idea how to swap the models? I've been trying to with blender but I can't even export the models correctly xD

Senseidgaf

same problem it ruins the moveset being animation locked

永日铭

It's simple if you use nifskope.Just copy the model you need from other nif and paste it in those I use

永日铭

If you don't know how, just change your keyboard settings to mine.Right mouse for PA and R for blocking

feelzzsleepy

I already install everything and all the requirements, but nothing changes, No animation, No scabbard or something like that. Do i need to delete my other animation to make this works?

feelzzsleepy

Also do i need MGR SAM from black to make this works?

Moesa Mahdi

Hey, I have a bug - when I change weapon/unequip ebony blade, the ebony blade sheath stays stuck on the models hand. Any ideas on how to fix this?

BigMan

There's a separate sheath item you need to equip then unequip

BigMan

The sword stays in my hand after sheathing, but only if I sheath while running (not sprinting). Just wondering if it's an issue on my end, if not then I don't mind

BigMan

Yo could you do me a favor and check if you can holster your sword while running? For me the sword stays in the hand, but it only fully holsters while walking or sprinting. Idk if the creator is even gonna see my comment so you're my best bet lol.

永日铭

Idk, maybe you used another sheathing animation

BigMan

Yeah well that's the thing, I don't really have any other animation mods besides this, and Anchor's animation pack. Either way, I found a semi solution with the S.M.C mod, that changes walking speeds and stuff, and apparently I have to be under a certain speed value in order to have the sheathing animations not glitch out.

Moesa Mahdi

I don't seem to have this problem. However I do get the issue that if the weapon is unsheathed and I sprint, it then shows a sheathed stance even if the blade is actually out. I don't mind it tho. I also get the issue of every now and then, seemly randomly, the normal attack button triggers only the taunt animation instead of a slash, restarting the game seems to fix it

Jerry H

How to swap ebony sword model? everytime i paste new nif to remiros`s nif .my sword become invisible sometime it will ctd when i`m attacking

Jin Ken

I'm having problems with the Charging Slash. After I charge it fully, it resets the charge. I'm looking at OAR log, and it keeps switching between "Charged Attack in 2" and "Basic Attack", never going for "Charge Attack Done". I have noticed the Magic Effect "ChargeAttackAnnounce" & "ChargeAttackOpen" keeps flicking on and off on the checkmark on OAR menu. Any idea what could the problem be?

Rdg

the sword is on my back instead of my waist, my arm is resting on nothing, any idea what the problem might be?

Rdg

just to be sure, this animation works in the ae version, right?

Aiden Wolfe

when i do running power attack the animation play but i just stay in the same spot not moving forward, any idea how to fix?

JohnnyBoy

Have you checked if perhaps your 2 handed weapon node is positioned elsewhere? If you have IED this might be the case.

Rdg

Yes, I already checked the IED, I even removed it to see if it was the source of the problem but it didn't solve anything, by the way it's just the sword, maybe I have to equip the scabbard just like in the movesets with the Yamato, but I can't find it nowhere

永日铭

Usually it's a bug of AMR,or it's just the animation didn't have AMR annotation s

永日铭

The blade is attached to weapon node,that means anything to do with node will affect it like unequipping

Aiden Wolfe

well....after an hour of messing around my mod loader, it then just....work..somehow. and here comes another question, how can i do execution move or counter move without trigger blocking animation first? anything recommend?

永日铭

Don't make block and PA use the same key then

Aiden Wolfe

yeah...have any mod recommend?

Jin Ken

I updated the mouse tracker, but it still occurs. But I managed to fix it by inputting a keytrace edit in OAR. It's a little strange with how I edit it, but it's enough to get me by. If I want to reset the conditions, how do I do that? Just in case if the problem still persists.

永日铭

The whole charge attack is built on payload interpreter, OAR and mouse tracker. Probably one of these went wrong

永日铭

What key do you use for power attack

Jin Ken

I did mess with the OAR conditions a bit, trying to put conditions on certain weapons. That's why I was asking how to reset the conditions to your default conditions. I use OCPA, making my RMB as my power attack.

sagami soruto

When I initiate a kill move, the attack doesn't hit the opponent and he doesn't die. What do I do?

永日铭

It requires the most recent OAR and paired animations improve

Jerry H

i want swap blade model but idk which nif i should swap? all of it? or specially some of it?

永日铭

If you swapped it through copying and pasting in nifskope. Do the same to other nif files. If not, probably you did it wrong.

永日铭

It's actually simple, just open the nif you want to use to swap and the nif you want to swap at the same time, click the model for swapping to see which branch it is in on left side ,then right click ,copy branch, turn to the nif to be swapped , paste it alongside the one already there , remove the previous model in the end.The rest to do is adjusting the rotation and translation

Jerry H

i did swaped the model but when i equiped,it ctd about the rotation and translation? u mean xyz...etc? cuz all the nif their rotation and translation are 0. sorry I`m still learning how to use nifskope

Raregroove

Hello, I'm having an issue where the vanilla killmoves play instead of your new ones, and my character gets stuck after. The new ones were playing for a while at first, then they suddenly stopped. I have Violens and Valhalla combat installed if that matters.

Paul Karkavelos

Hello! I love your mod but unfortunately I have no idea of 3d modeling or using nifscope. I would really appreciate if you could breakdown the process of replacing the ebony blade with the another model of my choosing using nifscope.

James Lee

Hey I tried to install the mod, but I can't seem to get any of the idle animations to work. Is there anyway you can make a guide? For instance, I'm confused what you mean by "Load Order: Requirements go first on both sides of MO"

永日铭

Requirements of a mod on left side of MO will usually be found on its mod page.Requirements on a mod on right side of MO can be known by moving the mouse to the esp and staying still

James Lee

I dont see anything "right" or "left". Hovering over just shows the requirements, but doesn't say what the load order should be...

永日铭

MO means mod manager ,which is a tool for managing mods

永日铭

When you open MO , there will be a interface ,left side determines how the mod files overwrite each other while right side determines how all the esps load.

永日铭

The requirements above are requirements of Jet stream Moveset, and they have their own requirements as well,which you will find on their mod website

永日铭

You can try installing them first, see if there's any problem

James Lee

Can u provide the install requirements? At the moment, I can't get anything to work - not even the walking or idle animations. I tried reinstalling and removing all my other animation mods, but it still doesn't function.

永日铭

I don't have the permission to upload those requirements.Still I can probably tell what's the problem on your side.If the animations didn't show up,maybe the following steps went wrong.

永日铭

1.Installing MCO(Full name is Attack MCO), and launch Nemesis

永日铭

2.Installing Open Animation Replacer

永日铭

The three steps above make the very basic animations work

James Lee

Many thanks! I got it working with your advice. Once again thanks for what you do and thanks for helping me.

MADiy

hello, weapon is invisible for me. pls help

MADiy

yeah i already installed NEAE. I did use the weapon mod u mention to other people here, but the weapon is at the back instead on the side.

Remo Sato

I have the same problem. Did you figure out the problem?

Jin Ken

Not necessarily. I actually had to reinstall all my mods. On the bright side, I did some cleaning on my mods-- deleted 600 out of 1000. Lol I believe because I messed with the OAR, that's what led to my problem. To reset the OAR conditions to default on here, go to your overwrite folder in MO2 and delete the SAM moveset json files. That should reset everything you had done to the OAR on here specifically. I haven't tested it out yet, so do make a back up in case I am wrong. I am simply speculating.

Khito

Hello just want to ask i also have Black's Sam Mod can i use both yours and his for my character? also is it possible to use Black's custom sword for your animation?

永日铭

You don't need that right now, I included the relevant nuts in the pack

永日铭

2.If you know how to replace models in Nifskope

永日铭

I got a video about replacing it now, how can I send it to you

Khito

Hi so unfortunately i don't know how i can pm you here to give my email or maybe if you have whatsapp hehe sorry for disturbing you

永日铭

Just tell me your email or send a message to my email,then I can send the video

Khito

email sent thank you

Yuki Terumi

I can't get the sheath to stop being on my back! I'm trying to think about what other mod could be forcing it there. I use XP32 Skeleton, and I was wondering if maybe the katana animation Mod was interfering. Would that cause the sheath to stay on my back? Wait, could it be quivers on the lower back mod? That's the only mod I can think of that might be doing it. Idk any suggestions?

永日铭

The node I use for the scabbard is weaponsword node ,which is for scabbard of one-handed sword

Yuki Terumi

hoo? Do you think dual sheath or any sheath mods might be hindering it then?

永日铭

It might since some dual sheath mods provide the function to switch the position of scabbard nodes. As for XP32, I use the mod as well,with default setting,don't if any of the options change the scabbard node or not

Yuki Terumi

A simple dual sheath was not doing it. I'm not sure what could be messing with the hip sheath node. I mean the ebony blade is a two hander, so by default its on the back, so maybe something is overwriting it? But I'm not sure what, I'll try placing it at the bottom of my load order next.

永日铭

Maybe one of your ebony blade mod overwrite the main pack of jetstream sam

Paul Karkavelos

i would appreciate if you could sent it at karkastv@gmail.com, thank you for your time.

James Lee

Hey I was running the mod fine. but lately the katana sheath when idle (no weapon drawn) is on the front of the body instead of the back. Do you know how or what setting could change this?

ままま ままま

There are several seconds between evasive movements. How can I do this continuously?

James Lee

Hi I installed it fine, but sometimes when I run with the weapon out, the scabbard pops out to the right. Does anyone know what could be causing this? I looked in OAR and disabled any animation in the log that shows could be affecting it, but it still does it even if this is the only animation set Im running.

Ohma Zi O

can't seem to get the animation going, i have jump, sprinting and idle animations except for attacks. edit: i finally got it to work by deleting one of the mods mentioned below and reinstall elden counter.

Ohma Zi O

i have both, is that usually the case?

Ohma Zi O

oh then i should only use one of them? thanks i'll try removing BFCO

Ohma Zi O

hmmm so i tried using only one of those 2 but i deleted MCO instead of BFCO and i still have the same problem with no attack animations, could it be OAR priority fault? i have Sam's attack animations in the game because i tested the mod multiple times and my character did Sam's combo several times but very hard for to trigger.

Skykxng

You Forgot to add the condition for BOSS BACK FLIP, (is blocking)

JKLCO

I cant get my charge attacks to work, they just do a normal power attack. Im using Elden Power Attack

JKLCO

Having the same problem, where's the latest version of mouse tracker, isnt it 1.4.7?

永日铭

As long as you installed mouse tracker and it's requirements, holding RMB is what you need

Skykxng

Its not a big issue just saying for those that don't know how to add conditions

Ohma Zi O

i don't know why but when i installed the new update, the previous issue came back where i can't perform sam's attack animation. I updated NEA and BFCO and re run Nemesis cache and even revert to the old update but the problem is still there, it only happens with this mod other mods like Wukong works fine. edit: also the weapon is invisible as soon as it is drawn

永日铭

Maybe I uploaded the wrong file, try download it again

永日铭

This is a MCO moveset, for BFCO users, you should use the concerted to rename the animation files

Hưng Trịnh

the sword still invisible during killmove, both version, i tried download new file

永日铭

This time it will be right can't believe I uploaded the wrong one twice :P

Kilk

thanks for this moveset this one is my fav so far, however the latest version have missing bossflip (guard+dodge)

永日铭

I looked into it, it's still there

Vhfd

So I'm new to modding in general so what files do I put the mods in would I do steam/steamapp/common/skyrim special edition/data and paste the files in?

Saif-eddin Majed Alhneiti

hello, i downloaded the mod and all its requirements on Vortex, the animations are working on ebony blade during attacks and such, but there is no scabbard so when im not attacking the sword goes invisible. can anyone please tell me how to get the scabbard item and from which mod it is? edit: nevermind i have figured it out, but now i am faced with a new issue, whenever i use PA with the weapon it just does the elden counter move. i have maxsu block and hellblade timed block does this affect anything? it appears that after the first time i did the elden counter move, my character was stuck repeating the blocking animation until i attacked/sheathed the weapon and returned to normal afterwards, but then all my PA inputs would just result in elden counter move. does anyone know how to fix this?

Vhfd

so I figured that part out. but now when I try and go to any of the links for the requirements I'm unable to go to the website any alternatives? P.S sorry for all the questions

Kenny Juwono

Hi, i just got the same issue no scabbard and sword when not attacking. By any chance do you mind sharing how you fixed your first issue ? Thankyou!

Saif-eddin Majed Alhneiti

Hi! so to get the scabbard, for me the way that made it work is one of the following- - I took the precaution of downloading every single one of the prerequisites even the ones i didn't want to use - I checked the plugins to ensure that nothing was disabled (if you're using vortex sometimes plugins of the mods you install will be disabled) - after that, I went and did the ebony blade quest and got it naturally as opposed to just spawning the weapon in using additemmenu or something else

Saif-eddin Majed Alhneiti

also the scabbard is simply spawned in when you equip the ebony blade, if the mod is working, then you will see something in your passive effects in the Magic menu that says something along the lines of "SamEquipSpell" or something like that. If you have that, then when you equip ebony blade it will spawn the scabbard. make sure to run nemesis as well after installing the mod

Omnipotent

By chance are you guys using UBE Body or BHUNP maybe?

Omnipotent

Omg this mod touched my soul, I did one combo and I felt like I was on top of the world, absolutely amazing.

JKLCO

When executing an npc the animation plays but they dont die, and i get stuck in animation unless i kill the npc via console commands

Omnipotent

I have 1 question; I've been trying to figure it out for a while before asking but I'm not getting anywhere. I'm using TK Dodge and when I set step dodge I get JetStream Sam's Dodge but I have to wait until the animation ends or jump cancel because no other cancel works. Does anyone know why?

永日铭

That's how to tk Dodge works, you can do nothing when playing until the animation ends

Omnipotent

Ah thank you, I'll try another dodge mod then. Really appreciate the speedy response.

Omnipotent

I don't know if anyone else experienced this but if the Dodge MCO link isn't working for you search DMCO v2 on Nexus and go to the requirements, you'll see a link to Dodge MCO there. Might as well take DMCO v2 as well and it's requirements since it allows you to dodge cancel attacks. You don't need the backpack stuff unless you're using those though.

demianhri

Worst pateron I ever saw!

Gabriel Sousa

when we stop running , theres a quick animation that the sword rests in shoulder then goes down, how we can fix that (removes the shoulder rest ) , looks like is part of elden ring mod

sleepy

normal attacks dont have animations edit: nvm i just needed to delete bfco but the idle animation when i pull out the blade isnt working

Daryl Bustamante

Is it possible to have a seperate mod for the kill moves?

Daryl Bustamante

Please dooooo bro I love the kill move :))))

永日铭

It's a animation replacer anyway, so it will be easy if you know how to build OAR folder and condition

Daryl Bustamante

I don't know how to build OAR folder and conditions :((

Kal

Im having this same problem as well. Everything else works. I have NEAE installed too... Any other idea? The sword is invisible when its idling btw. Or is it the scabbard thing?

Daryl Bustamante

When you will release the kill move replacers?

Sgnarlo

do you need violens for the killmoves to work?

Devil Work

the weapon drawn idle is not showing, OAR notify me that there's a lot of multiple priorty somtimes when i press left the sword is moving and the blad put in the back

Chirs LowFan

I'm new here. I have a question, does Mouse tracker mean I could only use mouse for PA? not the keyboard?

永日铭

I suggest using RMB for it cuz change it to other keys might be complicated

Jimmy john

is this for OAR or DAR ?

Hưng Trịnh

execution no longer work properly with neae 2.0

Hưng Trịnh

i did, i use 1.2.1 since it release

Hưng Trịnh

if i switch back 1.9.5 neae then it works

永日铭

I use new technique for that attack now

永日铭

The old one will work anyway but lack of some features like transition windows to other attacks.

Hưng Trịnh

okay, so which version of the moveset should i use, im currently using sam 1.2.1 and naea 2.0 but execution keep go through enemy and didnt stick like before, i also did tried the one on afdian but also didnt work

永日铭

That's strange,I guess I forgot to upload the update for this moveset cuz I didn't add the change log :P

永日铭

They're uploaded now, download both moveset and NEAR.

永日铭

If it didn't work this time, maybe it's the problem with MCO

Hưng Trịnh

still not working, prob something still missing, at first i thought i convert it to BFCO cause the problem, but when i reinstall back MCO (maxu edition) just to test it but not working either

永日铭

What version of MCO are you using

Hưng Trịnh

im using bfco, i converted your moveset, i also tested it with mco maxsu ver on your patreon post but not work also

Hưng Trịnh

one of my friend tested it on a different mod setup and also has the same bug, can you check the files again?

Hưng Trịnh

also the throw attack from yamato moveset still works, i don't know if it's follow the same techniquie

Jimmy john

the scabbard foe the blade is invisible is there fix?

Wylder

Hello, Thank you for all your mods, they are wonderful I really appreciate them. That said I am having one issue with the sam mod. Animations and everything work fine, but when the weapon is sheathed it is invisible. This is problematic because sams walking style leans on it so it looks odd without the sheath model. I have installed the required sheath mod and allowed this mod to overwrite it, but it has not helped. Any idea why the model is appearing invisible?

Andros

Everything works fine, great moveset! The only thing weird is the word positioning when sheatted, it stays floating in front of my character. What could it be causing this?

Dorian Woods

The sword is invisible and my idle stance isn’t the same as your when I have the weapon drawn

Andros

I was the one-handed sword position set in OAR. Set it to vanilla and it was as it's supposed to be.

Andros

I'm also having this issue. Maybe it has to do with priority on OAR

Michael Cosey

Can you post the IED preset for this plz?

GeniusGoblin

How do you equip the Boss Charging Slash or activated it

永日铭

Like other normal clothes,also you can mark it as favorite then use hot key to equip it

GeniusGoblin

Oh, OK. Got it. Thank you for replying

Rikumuas

Where is the scabbard? weapon shows when unseath but no scabbard

Rikumuas

I downloaded wrong file

Akira

I managed to install this properly and feels really good. Tho, I have the blade on the hip as the mod is supposed to work but also on my back (?). Does anyone know to to get rid of the second ?

永日铭

Probably some of your mod edited the position of onehand sword sheath

Eddie Johnson

Yoo if you still have that video can you send it to me? Im trying to do the same here but with a different model

Dron1q 666

Where is the scabbard? weapon shows when unseath but no scabbard

hargas

Really love this moveset! Any plans to expand on it? BFCO offers fairly decent jump attacks now which could allow for more combos.

jorge wesker

asi me esta pasando igula hay alguna solucion?

jorge wesker

nesesito ayuda para jugar con este mods y el de vergil me gustaria un video que explique como instalarlo paso a paso

jorge wesker

Ok gracias ahora al llegar a la casa le hecho un ojo, porque de verdad quiero jugar como se ve en tus videos y tristemente no se si lo estoy instalando bien porque no se mueve así y las animaciones y sonidos se graban

Sir Chatters

Okay so the sheath is on my back and the sword is in my hand at all times when it's drawn, what am I doing wrong? I spent a while trying to fix this

Sir Chatters

Now neither are them are visible, I really don’t now what I’m doing wrong, I have all the mods, the scabbard mod AND the ebony blade mod, but every time I go back to the idle stance they disappear again, I’m only using XP32 at the moment as I removed IED, Simple Dual sheaths and I still can’t figure this out (Got it working, but now I'm encountering a weird issue where whenever I swing the weapon it sometimes breifly fades out then back in)

Argus778

the scabbard is not in the right spot. how can i change the node?

Lafo

I cant get the charge attacks to work with BFCO. I have the mouse tracker installed with the patch right underneath it, yet it still doesn't work unfortunately. Is there any requirements I might be missing for mouse tracker? I'm also using right click as power attack.

永日铭

Another mod you installed modified it

永日铭

The patch is for original BFCO,not for NG, also your need papyrus ini manipulator which is requirement of mouse tracker

safty

can we get a version for all greatswords

Essker

its just floating in the air

Essker

im using Lorerim Modlist

Essker

It was IED, i had set the preset to default to make scabbard go back to its original position thank you!

TokenDeathmage

Hi I've been working on a 4way stance uodate for the Crimson Yamato that t mixes like 20 move sets for personal use and I've been considering organizing it all for free use for others once I am done so I am seeking permissions from various authors. A portion of my vfx and some animations come from a BFCO Jetstream Sam conversion, so I have come to humbly ask your permission for use EDIT: oh wait while I'm here actually the mid stance is hand to hand and uses some Beowulf animations which I have added vfx to as well so I might as well ask for those permissions while I'm here too