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My very first attempt at animation in Source 2.

A lot is already known to me, but I now have a few more options. For example, pretty much every part of the characters now has jiggle bones (thighs, calves, arms, belly, etc.).

However, during this test I also realised what isn’t working yet. The hair, for example, isn’t behaving as I’d imagined. In my research, I’ve now discovered a completely new method that Source 2 allows, which I hope will fix the hair glitching seen in this animation – something I previously had to laboriously fix by hand in every shot in previous projects.

I’ll have to teach myself how to use this first and if it works as intended, though, which I hope to do successfully with my pending port of Jill.

Until then, I hope you enjoy this little test. 🙂

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Comments

atrellus

Looks really good, is this just a test anim or is this gonna be one of the official scenes? 😏

The Devil You Know

It looks really fluid compared to sfm its practically like night and day

Immortal Technics

Can't wait to see the finished product, dreading the wait time though 😅

Maker6886

Very Nice you have taught your self well in the pursuit of smutty ness 😏

ZephNiv

Even just that small snippet of Excella using Claire's mouth is enough to send ma imagination into overdrive and make me drown in ma own drool!!!

WafflHousPancaks

🤞 Please remake all the PE in source 2. Please remake all the PE in source 2. 🤞

Erock1965

It looks a lot more natural, quite an improvement by the looks of it

DesireSFM

Sadly I can't port old animations over to the new engine.

CarmineBee

The tits are not moving naturally imho

1436640655

Will we see Jill insert her own penis into Excella's anus? That scene would be absolutely powerful.

Timothy Guns

No, Desire doesn't do futa on futa.

1436640655

no ,It's such a pity, the impact of such a scene was so strong, it's such a shame.

JaKub

Looks so much better! Your talent has far exceeded what SFM can provide.

DesireSFM

I am still figuring out how to make the jiggle work right. In old SFM I animated them 80% by hand - I hope to find a way to reduce that amount in Source 2.