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I've got another Dark Souls 2 video on the way, this time a somewhat shorter one, exploring the time that seemingly everyone thought that player messages were blocking illusory walls and got annoyed by it.

Here's a sneak pick at the Interaction Amalgam™; Something cursed I modded into the game to do some testing with interaction prompt priorities.

Right now I'm expecting the video to be uploaded tomorrow or Monday!

 

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