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Have any of you played Tacoma, by Fullbright games? You don't have to for this video, I won't spoil anything, but I really recommend it. Not only is it an excellent game, it really got me thinking about how we can apply frameworks of game design to narrative exploration mechanics in games that, according to conventional wisdom, simply "aren't games." This video is about that.

And you all get to see it early! As always please don't share it; this early access is a privilege reserved for those of you who support the show. 

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Games as Lit. 101 - Tacoma and Story-Centric Gameplay

"Walking simulators" aren't real games, right? Fullbright's Tacoma got the Game Professor thinking we may be able to understand their approach to narrative-based interaction with a game design framework after all. Illustrations by D_Widget: Follow him on Twitter: https://twitter.com/d_widget Support him on Ko-Fi: https://ko-fi.com/d_widget Enjoy the series? Support it on Patreon! http://www.patreon.com/gamesaslit101 ---------------- Music: Arcade Academy, by Pixel Head - https://soundcloud.com/pixel-head/arcade-acadmey Art: Jimi Bonogofsky-Gronseth - http://www.jkbono.com/ Twitter: https://twitter.com/gamesaslit Facebook: https://www.facebook.com/gamesasliterature Patreon: https://www.patreon.com/gamesaslit101

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