[EN] October 2026 Monthly Report (Patreon)
Content
Tl;dr Full Day 2 Rework (minus Anders) Releasing Tuesday (UTC-7)
Good timezone, everyone, it’s me, Andy! I’m free from my unemployment prison! Did y’all miss me? (hopeful)
I finally got my work permit mid-October, and I’ve been busy getting the Day 2 Full Rework done before the end of the month. Sorry for the lack of information regarding the delayed update that was supposed to be released three weeks ago, but I wanted to make this a surprise.
Since I’m back to work, things can go forward once again, and I’m releasing the full rework that I’ve been working on this month. I tried getting everyone’s rework done, but since Anders’ story is handled by Rex, I’m unable to get it finalized because I’ll have to cross-check with him regarding the rework, and it takes a bit.
Anyway…! I don’t want to ramble too much because I know you guys are here for the Monthly Report, but regardless, I’m happy to be back, and I can’t wait to finish the first half of the story (Twilight) and proceed with the second half that is After Class Daybreak.
Without further ado, here’s the progress I’ve made this (half) month!
P.S I’ve also updated the Monthly Report’s visuals so it’ll fit better on most screens.
//Updated to After Class 0.13.48:
The version numbering has been a whole mess; you guys have been promised builds over these past months but it kept getting delayed and delayed. Since a build that’s ready to be released has been made, I can stop feeling guilty about not having an update for so long.
This version will be version 0.13.48, for those who are wondering, those numbers have meanings. (0 for early access builds, 13 for Day 13, 4x being the available route, and finally x8 is the minor updates, such as fixes and/or extra addition to existing routes.) More involved and detailed version numbering exists within the developers’ ecosystem, but it’s nothing important.
//A2 Partial Rework:
This has been untouched since the previous Monthly Report, but if there’s a change to this before the update is out, I’ll let you guys know!
//L2 Full Rework:
A Full Rework of L2 has been finalized! Although a word of warning: Lars is the only main love interest that you can’t interact with within the vicinity of the campus, so his Day 2 might feel a little shorter than the rest of the cast.
I removed some old interactions that felt like filler to get that word cap going rather than something that pushes his story forward. So, his route after Rework isn’t necessarily longer than the one before the Rework, but his route has been generally expanded, and he gets more screen time!
//G2 Full Rework:
As I previously stated, many scenes for Gil have been either reworked or extended. The full rework reflects that as well. There are brand new scenes for Gil’s route, and they will significantly change how his Day 3 plays out! So, a word of warning: his old Day 3 will be VERY inconsistent and different after playing G2 Rework. If you want to experience the old story, make sure to play the older builds before the Rework!
//P2 Full Rework:
Many scenes in P2 have been affected by the Rework! Like previously said, this Rework aims to show that Mr. Parker is a little timid and somewhat lonely. Most of the scenes involving Mr. Parker happen within the campus to solidify the fact that they are having a student-teacher relationship, which could be seen as unethical by the students and faculty alike; but it’s a matter of perspective.
//Gameplay Gimmick:
Aside from the previously mentioned (mock up) Gameplay Gimmick, this time the build comes with another, but actually functioning, ready to ship Gameplay Gimmick!
Introducing Free Exploration! During certain parts of the story, you will be given a limited chance to explore the area.
Now to be more transparent, this isn’t something really new to After Class. Previously the VN had free exploration of a sort without an actual interface, so it felt like any other choices within the game.
I’ve decided to make those interactions feel more expansive by giving it a proper interface and some sort of gimmick, so now it has more impact. More information below.
In Free Exploration, you’ll be allocated a variable amount of Free Time. Each Free Exploration has a different amount of allocated Free Time and no amount of save scumming will change that.
Sometimes, a part of the main story is included within a Free Exploration segment. When that happens, you’ll need to explore by clicking on Exploration Pip to progress. Once you meet the requirements, you’ll be able to end the Free Exploration mode early if you wish.
There are many cases where you’ll end up with more Exploration Pips and less Free Time. In this case, you’ll have to spend your time wisely.
There’s more information for the Free Exploration Gameplay Gimmick, but those are explained within the game, please read it carefully!
//Soundtrack:
One new track, numbered Track 13 is in the works. Here’s a demo of it.
Drowned in TwilightMore to come in the next Monthly Report!
//WIP/Finished assets:
New CG and New Side Images are being worked on by Mr. Bear and Wolgen respectively. There are no previews for either since I haven’t gotten the early sketches by the respective artists, I expect to have it before next Monthly Report!
Currently, there’s no new BG by Vui.
//Error Report:
Nothing available. I’m focusing on finishing the Full Day 2 Rework.
//What’s next?
Well, now that I’m back, I’ll start finalizing M13, essentially wrapping up development for After Class: Twilight. After that, I’ll be working on early days Rework and finally start the development for After Class: Daybreak. That is something to be discussed later on, though.
I’d like to thank Z for managing this page while I was away, but from now on, all posts and announcements will be made by me! That’s all from me right now. Good timezone!
With love,
Thanks for reading!