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I just wanted to clarify the damage values for their beam weapons prompted by JFL's comment on the latest chapter post. If I replied directly to him there, it would have been buried in the comments, so I thought I'd just create a fresh post here (for future reference!)

Now, as per Dana's chapter 55 weapon discussion, Maliri Beams are more powerful than their old Terran ones. However, the main difference to the Maliri upgrade was the weapon's smaller size - they could now be mounted in Laser Cannon turrets.

So the damage scaling goes like this:

Base damage + (Damage multipliers x base damage) = total damage

Terran Beam base damage = 1

Maliri Beam base damage = 1.5

Kintark heatsinks = 50% damage increase (chapter 38)

Crystal Alyssium barrel = 50% damage increase (chapter 55)

Therefore Maliri Beam boosted damage = 3

(As per Dana: "Same range, and triple the strength of a standard Terran Beam!")

Now from chapter 77: A Photon Laser hits twice as hard as a base Maliri Beam. That means:

Photon Laser base damage = 3

Boosted with Kintark heatsinks and upgraded with Crystal Alyssium barrels, that increases to 6.

So the after-upgrade values are:

Invictus' Maliri Beam Lasers = 3

Mech+ Raptor's Photon Lasers = 6

The Raptor has two weapon hardpoints equipped with Photon Lasers, so it can do 6x2 = 12 damage

The mech has four weapon hardpoints equipped with Photon Lasers, so it can do 6x4 = 24 damage

The Invictus has 24 weapon hardpoints equipped with Maliri Beam Lasers, so it can do: 

16x3 = 48 beam damage off the topdeck

8x3  = 24 beam damage off the underbelly

Combined damage = 72 damage (by rolling while weapons are cooling down)

So compared to the original Invictus with its 6 forward facing beams doing a rather sad 6 beam damage: The raptor hits twice as hard, the mech hits four times as hard, and the Invictus hits twelve times as hard. 

Obviously that doesn't include the batteries of Pulse Cannons, Gauss Cannons, Heavy Cannons, Nova Lances, and Singularity Drivers! (but I'll be here all day if I start getting into all that!)

Those are the damage values I use for calculating how fast shields go down and subsequent hull damage, so I hope you found that interesting. :-)

Tefler

*** Updated 26th August ***

Photon Laser damage = 3

Enhanced Kintark heatsinks = +100% damage

Crystal Alyssium barrel = +50% damage

Damage per Photon Laser after latest refit = 7.5 (chapter 88)

Comments

PLRus--Founding member of the TSM F5 club.

Theoretically, it is impossible to have a substance that is 100 percent reflective of all energy because the law of entropy dictates it would eventually dissipate into nothingness.

JBVandal

You've had experience with tabletop gaming, haven't you?

Malthe Mørk Mejlby

The maliri beams are not the same as the "the warning" are they? I can't remember and haven't got time for a reread.

bigdawguw65

Thanks Tefler . enjoyed your explanation . Not a game player so some times get lost in the minutia of some of the discussions . MMM I think the "Warning" was the result of the Nova Lance but not positive .

Ben Linus

Thank you for clarification tefler

Malthe Mørk Mejlby

I couldn't remember what the big beam laser that cut through the hull of "The Warning", and as you said it is the Nova Lance.

Nick Jo

and what would the damage from a single Nova Lance beam? Just for comparing :D

Brian Griffin

Hang on a sec, Mech???? Did I miss Dana creating a combat chassis somewhere?

jokins

So, Dana won't upgrade the Invictus beam lasers with photon lasers because not enough power from the main weapons power core to upgrade all beam laser locations. Too bad she can't find a way to run the photon lasers in their normal "high power mode" off the mostly unused nova lance power core, but when the nova lances are charging, run the photon lasers in "low power mode" off the main weapons power core. I'm sure Calara would agree to 144 beam damage without nova lances, while still 72 beam damage if charging the nova lances.

Brad D

Faye needs to be given remote access to that Mech.  If they are of the ship and in trouble a big help can come charging in. Dana is too exposed to be piloting that. It needs to be able to do crazy things for the shock value.

Jaša Markun

If you ever find the time and interest to expand upon this with the rest of the weapons (maybe even shield capacities, hull strengths... <selftalk>Man, calm the hell down, you'll scare him...</selftalk> It would appear I have a fixation about numbers... (Goes and talks to a shrink) Didn't help...

Wookey

Well done Tefler

xd

Forgot to ask what happens if lets say somone springs a trap with gravity wells on Invictus are they immune to it ? Oh and are gravity wells the same us interdiction beacons ?

PLRus--Founding member of the TSM F5 club.

Tefler! Thank you for the clarification. BUT: that doesn't take into account the huge disparity in hit percentage. Calara 100% Others (with Jade driving) 20% or less. That gives the Invictus a 5-fold advantage....72*5=360 'effective' hit points....and that is without the Invictus getting the Photon Laser upgrade. (I know, they would need one or two more power cores as well).

JBVandal

Now that the final version of chapter 77 is out and I've read it, those Photon Lasers sound kick-ass! Now I even more want to see Dana design & build a few dozen small, fast drone fighters for the new docking bay. If each was built around one Photon Laser, rather than a Beam Laser, they could really dial up the Invictus' tactical presence in large-scale fleet battles like what I expect we'll be seeing in the next chapter.

MJHSharkbait365

I am seriously disappointed in this whole not enough power thing. After 3 different power core upgrades Dana continually states the Invictus has tons of spare power. Then on the first new laser weapon the comes along we are back to not having enough power. They just put three full on proginator class power cores in. I get that yes now they can run the nova lances, all the new cannons and 2 new engines. But Dana clearly said they had plenty of power for what ever new tech they found. Personally I find this tiresome. It is inconsistent that the Raptor can run these new weapons with its miniaturized power cores and the Invictus cannot.

MrRugg3d

So Tefler your saying that the Photon Lasers 4x the power draw but only 2x the damage of the Maliri Beam Lasers or 3x the damage of the Terran Beam Lasers?? Despite the increase of damage it doesn't seem like an economical use of the power available. To make it worthwhile for a full upgrade it obviously needs some more Dana research magic to happen. Maybe after Dana gets her two week inspiration boost ;) she might find a way to make the system more efficient?? Or when it's needed against a bigger and bladder enemy :p lol

Malcolm Clark

"...against a bigger and bladder enemy..." LMAO, does this mean the enemy is incontinent and pisses themselves when they see the Invictus?

MJHSharkbait365

Trefler, any chance of getting a reference post outlining the resistance/toughness of the different armour types? I am having trouble following where everything is. For example, the Raptor has deca shaped crystal allysium combined with the energy absorbing capacitors make it immune to standard energy based weapon. But does that mean ALL energy based weapons. Can it shrug off the pulsed photon lasers and nova lances? And what about Kintark plasma weapon, eventually won't they burn through. If you could layout the armour for all the races it would be greatly appreciated.

MJHSharkbait365

I agree not to divulge anything we haven't seen yet. But we know the Drakkar use steel as the base element for their armour. Which is much weaker than standard Terran titanium. And the Ashanath Erithium is comparable to titanium as well. When Dana examined the Kintark drop ship she stated that their tech was comparable to their standard Terran equivalent. Guess I am just having a really hard time wrapping my head around the reflective armour. As they were all measured against Terran standard energy weapons. Normally 2X damage means half the resistance. When you start getting into the 10X, 50X 100X power range I just do not see how the armour can maintain it's resistance. We know the Raptor is immune to Terran based energy weapons. Mikaboshi's ship couldn't even scratch it. But I am not sure the same can be said for the Malari weapons, Dana's upgrades or the purple beams from the proginator ship that whipped out the Sword of Sif, dread noughts shield in one shot. It's an interesting puzzle that I am dying to see play out

Grimlakin

It's a misstatement to say they were measured against Terran weapons. They were measured against direct energy weapons and noted the level of energy reflection/refraction/and absorption. Basically from a energy transfer field the armor. At full shape levels is effectively immune to damage. We know there is still energy transfer because the object in question is visible. If zero energy transferred there would be empty space to represent the object. I say that because lasers operate as far as we know on visible or even invisible but light. It is in essence a lot of energy packed into a burst/beam of light to transfer that energy to something else. For it to be perfectly reflective it would appear as utterly empty space. A black void to our eyes. Clearly this operates differently. Perhaps it is so advanced modern physics can not account for it.