Weekend optimizations (Patreon)
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Anyone remembers the shaky camera in the last Gif ? i made it more smooth. So people do not get seasick.Anyway… This weekend as a mixture of optimization and story creation.ON saturday i tried my hands on some optimizations , namely LODs. First i tried it with "Imposters" which did not work out and made the game load.. slow >_<.Then i tried Automatic LODs and.. oh.. dear.. no... so many new objects with broken meshes. IN the end i just used a script i wrote myself to add a normal LOD entity onto the mesh, in which it will just be culled when too far away. Simple, but at least it brings a few more FPS to the table.ON sunday i continued with the story , added about 30 VN (not many.. i know) frames and some AI life events for the starting base. (currently for the android working there). Furthermore, I added some more functionality and a option to enable/disable the character lighting as well as the sun intensity.So.. Next weekend i will not have time to work on the game on Saturday since i am invited to a birthday party, but i can do Sunday a little bit.So.. I slowly continue with the game. And i can say that going third person is really more work due to the camera, which i can barely automate. And there was also the idea of switchable characters (like in GTA 5 (which i have never played)I am a GTA 1 kid... and vice city... i feel old now >_<