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Poll

What would you like to see me do next?

  • Traditional art stuff! 76
  • Digital art stuff! 30
  • 3D/Animation stuff! 100
  • Game dev stuff! 38
  • Comic stuff! 65
  • 2021-06-02
  • 309 votes
{'title': 'What would you like to see me do next? ', 'choices': [{'text': 'Traditional art stuff!', 'votes': 76}, {'text': 'Digital art stuff!', 'votes': 30}, {'text': '3D/Animation stuff!', 'votes': 100}, {'text': 'Game dev stuff!', 'votes': 38}, {'text': 'Comic stuff!', 'votes': 65}], 'closes_at': None, 'created_at': datetime.datetime(2021, 6, 2, 3, 7, 59, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 309}

Content

Before we even begin- this is as much curiosity as anything else, this poll will not necessarily be binding. If I get inspired to do something or some great opportunity comes up I'll most likely end up following it, but I'm curious to see what y'all like to see from me. It may tip the scales a little, at least! I've sorta been waffling about for a little while without any major direction in what I wanna do next, so this might help me pick. For further information in each area:Traditional art stuff: I'd probably just start going through my remaining waitlist here and try to get that cleared up so I can finally get rid of it and make some much needed updates to my commission method/prices, hah. But, that would result in some watercolour filth for you all to see, most likely. Digital art stuff: I don't really have any major plans here... I guess I'd just practice digital art some more. Maybe do another YCH or something. 3D/Animation stuff: If I went in this direction I'd either end up experimenting with style stuff some more, or making a new model, or maybe just taking a model commission, it's been a while since I did that. In the long run this would likely result in more models to see stuff in and at least one new animation. Game Dev stuff: I don't expect too many people to be chomping at the bit to see more of this, but I also didn't expect anyone to care the first time I brought it up and instead I saw massive amounts of support, so I'll throw it here. I haven't had much to show but I've been quietly pecking away at this in my spare time, getting a better feel for using Unity and scripting stuff. I've got my little dude running around in a tiny, ugly little test world, properly colliding with stuff and interacting with objects, able to switch between mouse-tracking and simply facing the movement direction with all the animations set up and working. Progress is slow but still, progress is progress. I'm not sure what I'd have to show if I doubled down in this area, but in the super duper long run if I get good enough to actually make a game, there is the potential for some sort of interactive smut. That's not my main goal in learning gamedev, but you know it would happen sooner or later, hah.Comic stuff: Ungggg. I'm not sure I'm mentally prepared to dive back into this one yet. But I do have ideas... if this blows the vote out of the water maybe I'll start warming up toward actually tackling another. The failed hunt series would make for some pretty good comic fodder, for example... or maybe that hypno/mind control content I keep wanting to make and keep not making for some reason. Those would be big though... I'd want to maybe just start with a tiny one to dip my toes back into it. Not sure. But there's options!So, like I said, this isn't binding, mainly curious to see what you all want to see, but it may help nudge me in a certain direction more seriously for a while instead of just sort waffling back and forth between all of them and not being able to decide so instead doing nothing. x3

Comments

DSG

You've got excellent models and animation to work with, I'd be down for a game.

James

more water color <3

Sentharn

I would like to see whatever keeps you from burning out! burnout sucks, my dude.

DjtHeutii

I would love to see more of anything from you :) but your animations are great. Second to that would be more “traditional style” stuff. Maybe more YCH stuff. If not a comic about mind control/hypnosis stuff then maybe like a “set” of YCH scenes. :)

Mystery Boy 18

I love everything you do! But I especially love your 3D animations.

PsyMar

I love all your work, but your traditional art, to me, is the one area where you stand out the most among furry artists!

Chillum

It's really not easy. I really like 3D / animation stuff. But a game just sounds too tempting. At the same time, I want the "failed hunt" to continue. But I also want to see your art ... Since I can't make up my mind, I say .... Don't focus, do what you want and let yourself be guided by your inspiration ^^

Bloudin Ruo

I'm no help in this because I love everything on the list, ha. And plus, you have my support no matter what you end up doing :) I think you've got a great handle on traditional, digital and 3D animation stuff. None of those will ever get old and there's limitless inspiration for them. Switching between the three keeps them all fresh and engaging for you, too! The game development stuff, in my personal opinion, is a huge can of worms. I'd love to see it happen, but it takes an enoooormous amount of time, especially for one person. Not saying you shouldn't do it, just want you to know what you're signing on for since near every person I've seen jump into game development has been blindsided by that. But it would be a super cool project! Biggest thing I want to put at the forefront of comics is that they don't have to be a book. 3 pages, 5 pages, 50 pages, they're all comics. If you want to dip your toes back into it, why not lay out a really quick one that's under 10 pages, maybe even under 5? I know it's easy to see 50, 100, 150+ page comics out there from popular creators and think "That's what a comic is" but in reality, it can be however short or long you want it to be! Regardless, I'm here for whatever you choose to do ^^

Wtd88

I love all your recent animations and experimenting in different mediums, but I also do miss the shear amount of traditional drawings you used to put out. Obviously animations take a lot more time, but with tons of traditional paintings, there’s a lot more chances to find something that perfectly tickles one’s fancy.