IT'S VURKING!! (Patreon)
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Demo0001-4247.mp4
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*Evil laughter* (See attached: There's filth in this one, honest! Watch past 15 seconds to see what's up)So what's going on here? Lemme explain. When you first load the "game" it'll play a quick intro video and then hold on an loop (neither of which are implemented yet) while it waits for you to press play and pick an action. When you pick a selection it'll play a transition scene (also not yet implemented) and then jump into a basic loop of the selected action. It'll start rolling random numbers once per loop (bottom left, the numbers that keep popping up), and if the RNG rolls higher than a given chance (middle right, labeled "Base video clip chance, currently set quite low for demo purposes) it'll play a random variation on the base action on the next loop. However, I have it set not to play variations immediately after switching scenes or playing a variation, which is why we don't see a variation for the first few loops despite rolling higher than 10 a few times.
Put more basically, the program plays whatever loop you ask it to with some variations thrown in on occasion for spice. :DWhen I first got these less-placeholdery-still-placeholder videos done and imported into unity, they didn't loop smoothly at all and I have to admit it induced a bit of panic. Everything else was looping fine but the new videos refused to, having a big laggy stutter on each loop, and I couldn't see anything in the code that would cause it. After a few hours of poking around, I figured it out- unity is actually just really picky about the video format, and I had exported these slightly different from how I did the placeholders. So, just gotta be real careful with the video formats and it seems to work. Actually loops more smoothly in my program than in my actual video players, hah! So! That's what I did today. Thought y'all might wanna see my progress on this... thing. Now that I've proven to myself it works with real video clips, I can truly get down to the business of animating for real.