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Hello good hunter,

Today I'm thrilled to share a massive new compendium that I've been working on!

We are delving into the darkest depths of forbidden science and arcane experimentation.

This supplement draws inspiration from Steinhardt's and Alchemy, plunging you into a world where deranged scholars and alchimagi sought to harness cosmic infections, warp flesh, and manipulate the very essence of magic.

The free version only contains about half of the full content of the book. You can find the full version here.

Here is a breakdown of what you will find inside:

Alchemist Bullets: These bullets are cast from lead and meteor fragments, then submerged in eldritch ichor to bind spells of 8th level or lower directly into your ammunition.

A Complete Poison Rework: We've overhauled how poisons work, giving you rules to harvest venom from creatures, forage for ingredients like Ranitomeya or Ashrot Lily Bulbs, and craft over 20 deadly concoctions ranging from Midnight Tears to Leyline Liquour.

New Playable Race - The Homunculus: Play as a grotesque patchwork of flesh, clay, and alchemy, engineered in glass wombs. You can choose alchemical adaptations like being a Lab Assistant or a Test Subject, and even take the optional "Soulless" trait.

13 Brand New Subclasses:

Barbarian: Path of Amorphism - Tear off your own limbs and use them as weapons.

Bard: College of Couture - Weave magic essence into glamorous, enchanting fabrics.

Cleric: Devouring Serpent Domain - Embrace the cycle of life and death, using poison as a sacrament to heal and harm.

Cleric: Sight Domain - Worship the Omni-Eye and perceive the past, present, and future as one.

Druid: Circle of Carrion - Bind a cursed fetus to your body to devour corpses and steal their essence.

Fighter: The Unweaver - Strike directly at the Weave to drain enemies of their spell slots.

Fighter: The Revenant - Defy death itself by creating anchor points to resurrect in the heat of battle.

Monk: Warrior of the Jade - Conjure protective barriers of Ki to shield yourself and your allies.

Paladin: Oath of the Witchburner - Purge the world of witches with fanatical fire and zeal.

Ranger: Phantom Escort - Bind a wraith to your body to become the ultimate, unyielding bodyguard.

Sorcerer: Ink Weaver Origin - Turn the battlefield into your canvas with magical inks and shifting landscapes.

Warlock: Suneater Patron - Serve a cosmic serpent, devouring magic and hiding in the shadows.

Wizard: The Great Beauty - Use aesthetics, lust, and epicurean enjoyment to bend reality.

New Spells: Unleash new spells, from cantrips like Shared Roots to devastating high-level magic like Sinsight. Many of these new spells use a combo system, where, for example, if you deal fire damage on a prior turn, the magic gets improved. The combos can get ridiculous, so I'll let you read them.

Alchemical Items & Feats: Unearth legendary artifacts like the Arcanum Skullclamp or Glassheart Elixir, and customize your character with feats like Quicksilver Adept and Twin Soul.

Horrifying Monsters: Test your players against new vicious stat blocks, including rogue Homunculi (like the Midwife and Vivisector), the mind-shattering Okularion, and—

The Three Great Miracles: Face off against Nigredo, Albedo, and Rubedo. These are god-like alchemical anomalies born from a failed attempt to create the Philosopher's Stone.

You can dive into all of this madness by downloading Heretic's Alchemy right below!

Enjoy!

Evan | MonkeyDM

P.S: This is the abridged version, if you want access to the full version, you can find it here

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Comments

CamunonZ

Holy shit, that cover!!

DeepZit

Please tell me, will there be any more adventures under Steinhardt's guidance? And if they do, when will they wait?

RiotKurhein

Love the mew material, came with some critiques and help. Like the Way of Jade Monk's capstone is the Unweaver Fighter for one. I think the Revenant Fighter should have a table for their "Adjusted Max Hp" to avoid too much maths confusion. Also the "Adjusted Max Hp" is less the more their Constitution Modifier increases. Making it all the more likely for them to die in a single hit the higher tier game they're in. Don't know if that's intentional even though I know it synergizes with Gifts from Beyond. A level 8 Fighter with +5 Con and average HP is 92. Revenant's adjusted max is 16 rounded up. Which is about the average damage of basic attacks for creatures within that tier of play. Which allows you to use Gifts from Beyond more but at that point you're getting killed more often than Kenny.

RiotKurhein

I love the concept of the Phantom Escort and that it encourages more melee Rangers with the 5 foot requirement. However I feel that is too narrow a requirement for the whole feature and could benefit from at least remaining within 30 feet of the Ward for the first half and have it require Concentration; then gain the Resistances and negate the need for Concentration when within 5 feet of the Ward. You could even have the spell end early should the Escort and their Ward be further than 30 feet apart. Especially since it lacks a feature to keep you within 5 feet of your Ward on the Ward's turn. Perhaps a Reaction ability that allows you to move with your Ward?

RiotKurhein

More editorial notes: The Great Beauty Wizard's Level 6 and Level 10 features are labeled "Epicurean Enjoyment".

Sugar Foxx

My poor players are going to love this 😈

Canon-Thought

I love that you're releasing full books like this. Are there plans to eventually compile all the new Steinhard content into a second book expanding on the first?