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In my eyes, and according to the internet's opinion the monk is one of the weaker classes of DnD. They do not have the health necessary to go tank hits in melee, which is one of the biggest drawbacks, for a class that wants to punch things.So here are some features rework to make them stronger, and some additional features that can consider giving your monk, to make them punch harder, walk on air, dodge at the last minute, and all sorts of cool things.Enjoy!

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Jack Taylor

Is this going to be download able?

Kelvin

I love the reworks and am interested in implementing some of the new features! One question I have though is: does "perfect dodge" work only for that attack? It does not make it extremely clear to me. I know spells like shield last until the start of your next turn and that is a 1st level spell...