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Changelog

  • Spout/Sink

    • The minimum size of a Sink is now 1x1 in order to work around crashes in built-in and third-party filters.

    • It is no longer possible to freeze/crash OBS Studio by intentionally making a Spout/Sink recursive while also having the properties of the Sink open.

    • Duplicating Sinks now properly acquires the Spouts without requiring an update to their properties.

    • Spout (Video Texture) and Spout (Video Frame) now provide the following additional replacement tokens for the name field: ${width}, ${height}, ${base_width}, ${base_height}.

    • A 5.1 Audio layout is no longer incorrectly called 5.0 by the ${layout} token by Spout (Audio).

    • Fixed several visible/active state issues by replacing it with our own code.

      • Duplicating Sinks no longer causes the visible and active state to be inverted.

      • Moving Sinks from one Scene to another should now properly update the visible and active state of any referenced source.

    • Your RAM is no longer slowly being drained by the Spout/Sink recursion check leaking memory. It may have only been 20-30 bytes each frame, but at 60fps that does add up rapidly.

    • The stored frame queue is now properly cleared when changing which Spout you're targeting in a Sink.

    • Spouts can no longer publish thin air and get away with it.

    • Spouts now only update their list name when a Sink wants to know it, significantly reducing the overhead of updating their settings.

    • Scene Groups should now properly update and render instead of requiring the user to open a Scene with said group in it. This fixes a several year old issue that Source Mirror could never address due to the way it worked.

  • Source Mirror

    • This feature has now been removed and will automatically migrate you to Spout/Sink. If the target Source already has Spouts on it, they will be reused. Welcome to the future!

  • NVIDIA Broadcast/Maxine

    • Updated code to support the Blackwell generation. Note that you will need to update the NVIDIA Broadcast Redistributables as well, otherwise the effects will stop working with this update!

    • Added OpenGL support on Windows. NVIDIA has yet to released the necessary Linux redistributables without the proprietary license agreement.

  • Core

    • Added the necessary flags to hide proxy source/encoder registrations from you. These proxy registrations are only used to migrate you to newer versions of the plugin. You probably didn't even notice that this was happening behind the scenes!

Downloads:

System Requirements:

OBS Studio: 31.0.0 or 31.0.1
Operating System:

  • Windows 10 (21H2) or newer

  • Ubuntu 24.04 or newer

  • MacOS 12.0 or newer

CPU:

  • Any x86-64-v3 compatible, like AMD Excavator or newer, Intel Haswell or newer

  • Any ARM64-v8.5-A compatible, like Apple M1 Series or newer

RAM: 8 GB (or more)
GPU: DirectX 11 / OpenGL 4 compatible
VRAM: 4GB or 12 GB for NVIDIA Broadcast/Maxine

Notes: 

Known Issues/Quirks: 

  • We do not handle sRGB and HDR in all situations yet. It's still unclear how to even handle sRGB and HDR in libOBS.

  • The following Features still need their Texture inputs migrated to Spout/Sink: Blur, Shader, Dynamic Mask.

Comments

Xaymar

A week has passed since the release, and there's not been a massive outcry of broken scene collections. We'll take this as a sign to promote Spout/Sink to Stable, making it the first ever actually confirmed stable feature (for now)!

daniel cardozo

hi how are u ? can u send me please a download link ? ty

Xaymar

Please follow the steps Patreon and our post-subscription page linked you to. You'll find the same instructions on the membership page here if you have an active subscription.

mlr89

for some reason i dont have access to the downloadbutton at twitch :(

Thana Khan

Impossible to install the software, I made the mistake of updating OBS, everything was working fine and now everything is ruined.

StrictlyBaillzz Gaming

I just paid for the creator pass and still havent recieved the software at this point its tsarting to piss me off

Xaymar

Please follow the instructions you were linked to by Patreon, as well as the instructions on the FAQ Patreon also links you to after paying.

MichaelBTyrin

Ok, it was fiddley, But I managed to get access in the end. 😅