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Well, our plugin's architecture turns out to not be as good as we thought. Trying to integrate Qt into the plugin results in a plugin that only builds on MacOS and immediately crashes. We're working on a redesign of the underlying architecture to enable us to integrate Qt again without these problems.

Likely in the future the plugin will no longer be one DLL/SO file but multiple. This requires a bit of extra work since the entire plugin is currently designed around single DLL/SO output. Apologies for the delay because of this!

Edit: If you don't know what Qt is, it's what enabled us to have the StreamFX menu entry, and will enable us to make a proper editor for the Animation system. And some other fun things.

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