So, about that Wednesday thing... (Patreon)
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I seem to remember going "wednesday evenings seems to be the perfect time to release an animation, people are online to see it!".
Yeah, turns out that is pretty much the opposite of reality. It's kind of disappointing that this one is probably the lowest rated one so far. Fuck. Never mind, guess there's a lesson to learn there. Somewhere.
In other news, Scotland is now less lockdowned, I've been out over the weekend doing stuff that you can't do indoors. About time. I've also started work on the next episode. So far I've blocked out about 90 seconds. I'm going to try a new method this time, and block out the whole episode before animating anything properly, down to the speech. Literally blocking it out, with actual cuboids standing in for characters.
The idea is that I can work out things like camera movements and how the characters interact with the scenes and each other before spending all my time animating. It also means I can use the rough edit as a way to properly edit it so I only have to animate and render what I need.
The next stumbling block is that there's no way to avoid the fact that I need to make more characters. Some of these guys are going to be major characters, so they need to be good. I'd also like to build them in a way that means I can easily convert them into a more anatomically correct model so I have options for them.
Also, to take a little rest from The Wilderness, I started playing with a short animation based on a model I downloaded. After the wolf debacle a few episodes back, I want to try and learn more natural movement, so I threw together a simple 1000 frame loop animation, and because I STILL haven't learned my lesson, this quick loop has now taken 3 days because I decided to do a fluid sim. Good job, me. It's been annoying me how good other animators are at fluids, so trying to up my game. Which seems to be code for "slightly tweak the fluidsim settings for a week solid trying to get it to look either natural, realistic or at least not just detonate on impact with the ground.
Till next week!