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Flashbomb

Wonderous Item, Common

This small sphere of baked clay has a wax stopper and a fuse on one side. When shaken a sloshing can be heard from the volatile liquid within.

As an action, you can throw this bomb up to 20 feet, detonating it on impact if its fuse is lit. Lighting the bomb's fuse is an object interaction, or a free action if you're doing it as part of throwing the bomb. Make a ranged weapon attack with the bomb, treating it as a simple weapon. On a hit, each creature within a 15-foot radius of the target must make a DC 14 Strength saving throw. On a failed save, a creature takes 1d6 fire damage and is blinded for 1 minute. On a successful save, the creature takes half damage and is not blinded. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If the bomb's fuse is lit but it isn't thrown, the bomb detonates at the start of your next turn.

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