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Poll

Difficulty Dungeon!?

  • Easy 22
  • Normal 77
  • Hard 16
  • 2018-03-28
  • 115 votes
{'title': 'Difficulty Dungeon!?', 'choices': [{'text': 'Easy', 'votes': 22}, {'text': 'Normal ', 'votes': 77}, {'text': 'Hard', 'votes': 16}], 'closes_at': None, 'created_at': datetime.datetime(2018, 3, 28, 4, 4, 28, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 115}

Content

Please help me!

You see the difficulty of the Dungeon 1?

If any other ideas please let me know in the comments section.

Comments

Saryx

a spear should be able to keep them away by stabing due its length or not?

Anonymeow (edited)

Comment edits

2026-09-06 06:00 i know its hard for coding but something like charge attk or special move/skill will make this game more awesome
2018-03-28 08:13

Ghostly Haunt

The stealth system is a bit difficult. I know it's a 10/1 ratio but even if you're outside a dungeon picking off monsters at night and hitting/ killing them from behind all you get is exp none of it goes to your stealth skill lvl up. As for the dungeon, I was killed in lvl1 dungeon after getting trapped in a room with 5 monsters, 2 of which spit at you, and spike traps on floor. A shield would be nice to block with at least.

Dane

I feel like the dungeon should be semi-easy, after all it is the first dungeon, but should still be difficult so that you feel rewarded at the end. Oh, and keep up the good work!

Wolfgang

Make a magic or Spell for player pls. Why magic? because I think the rock is better(OP) than the bow. (pls buff a bow damage)

lim chee foong

It would be a good idea to have more potion. Also monster's attack followed players movement is bad because dodging left and right still get me hit. But overall is not that hard once you get used to the control. Keep up the good work

MUNTAE KAYO

how to finish the dungeon easily

Orega Uchiha

It would be better if you make a hint that in two places you need to go through the walls. You can add some visual cues, there may be cracks. You can make walls destructible. It will be more interesting than going through the walls, as if it were a bug.