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https://youtu.be/FvMC5BtDq8E 

128 minutes. 77 gigabytes. This is a titan of a video.

Happy ten years of Metal Gear Rising, and happy one year of these review videos! It's been an absolutely wild ride the past 365 days, bringing shocks and surprises I frankly would never have imagined. 

Thank you all for supporting me, from the bottom of my heart. 

I'm also quite happy with the video. It's long, but I realise I wouldn't have wanted to do it any other way. I absolutely love Metal Gear, and I love Metal Gear Rising so, so much. It was impossible for me to cut away from the great moments in this game, and merely talking about the cool things this game does is not sufficient. There's so many moments that are themes for the game as a whole, introduced early and expanded upon. All the while, the game keeps you guessing with a mad and frantic pace, and some of the most masterful manipulation of a players emotions that I've seen. It's a dumb game, yet a smart game. But I'll save anymore talk about the game for the video.

There's a few bits and jokes that I didn't get to make due to the looming deadline. One idea that got scrapped early was a hype-o-meter to measure how excited different parts of the game made you. That's one cut I was happy to make since it killed the video's pacing and was generally going to be a drag to edit. Sadly other cuts, such as the "Sundowner and his Brain Delivery" sketch, had to be made for time. 

As for what comes next, I don't know. It will be a smaller video though. The last few days of making this has exhausted me to my bones, so first comes a rest, then we'll find something to talk about I'm sure.

And this is the Signalis update part of the post. Work has been continuing on that and hopefully it'll be able to start at least casual production soon. 

Fun fact, the Signalis script actually exceeds the Metal Gear Rising script rather considerably. But I don't know if it will be as long, as Signalis doesn't have Rules of Nature. We'll see in the future.

Once again, thank you all. Stay safe, and I'll see you next time.

- Jack

Comments

Michael Kalin

absolute monolith of a video. as usual, you knocked it out of the park here. you're making this kind of video seem effortless, keep up the awesome work! BUT OMG IM COMPELLED TO DISGAREE ABOUT DMC:DEVIL MAY CRY, the music and level design in that game is fucking incredible, even if the story/writing/dialogue is... uhhhhhh................ hmmmmmmm...... i remember playing through the club sequence for the first time and really being blown away at the creativity on display (also, i'm kinda sad the hype meter didn't make an appearance in some form, it would've been a wonderful addition if the pacing didnt get fucked)