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https://youtu.be/5wAo54DHDY0 

It's finally here! 

I have been obsessed with MyHouse.wad for two months now, and I am glad that I finally managed to get this video out to talk about it. I occasionally dive into Doom mods, usually peeking in at the Cacoward winners, and while I am almost always impressed with the new ways people can interact with Doom, MyHouse blew me away to another level. 

I don't want to say too much here about the video so people can go in blind (if they didn't see the earlier draft). Enjoy it.

While the Metal Gear Rising video was longer, that one was much more straightforward. A linear path through this game where I mostly wanted to point out the mechanical actions of its gameplay and narrative and what that elicited from its audience. MyHouse is so much more complicated than just that, and so working out just exactly how I could show off its various parts was a task unto itself. Then I had to talk about its external influences and that just added layers of complicated production.

I have no idea what happens next. I don't even know what to do with myself now. I opened Premiere this morning on reflex even though the video was rendered and uploaded, waiting to go live. I need to lie down. I'll update everyone soon enough.

Stay safe.

- Jack

Comments

Michael Kalin

phenomenal job as always! thoroughly enjoyed watching your journey play out. you definitely deserve a break after these last two MASSIVE videos

arseholetep the insufferable

i just discovered your channel and was absolutely enthralled by this video, it seems the algorithm pushed me in the exact right direction, excellent video!

sweetbeagaming

If I had it I’d give a million dollars for this love letter (about the horror love letter) to Doom you created for us. Am I going to play a Doom mod in 2023? Perhaps now yes actually. But I still appreciated your commentary and thoughtful walkthrough and felt I got what I needed for now. Closure somehow. Beautifully done, bravo.

JCalder

I loved this. I'm not sure I would have liked the mod but this was a great summary of it. It's also so satisfying to me that HoL, which is nearly unadaptable to something like film, can be loosely converted like this. It really speaks to the artistic strength of games in a way that I haven't really internalized.