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Hi all, just letting you all know how I'm doing. 

Finding the next video topic proved to be an interesting search, but it turns out my return to King's Quest is what's needed. I've beaten the game and scripting is coming along very, very well, so this will likely be the next proper video project. It'll be a treat, trust me.

Before that there is the Steam Next Fest of June, and that will also get a video about it, as is customary. There's several demos up already thanks to the Not-E3 festivities, so I'm already beginning to sample what's around (Check out En Garde. It is an absolute blast). These videos are fun to make and an excuse for me to see what's cool and experiment with a few things on the production side of things. They're not exactly my most popular videos, and I'd have liked another video out before this, but that's just the way it goes sometimes.

I did explore making videos on a few other games, but sadly they weren't working out. Such as...

Terra Nil:
I liked the demo, and I like the full game. Not a whole lot to talk about however. It's nice and relaxing but a little insubstantial. 

Planet of Lana:
This is a really good game, don't get me wrong. My instincts that I'd like it from playing the demo from the last Steam festival were bang on the money and I recommend playing it if it seems like your jam. However, as much as I really liked it, in the scripting process, I kept talking about Another World, which is clearly a huge inspiration for the game, and I eventually just figured I should make a video on Another World instead. That'll be sometime in the future. I don't know when.

HROT:
Again, good game, but making another video on an old-school shooter so close to MyHouse just seemed wrong. The final boss also just threw my whole experience for a loop and now I don't know how I feel about it all. It's a weird game that then takes a different kind of weird turn and now I feel like I've been engaging with it all wrong. Still good fun though.

There's a few other big projects that are swanning around in front of me, but we can talk about them later. 

Also my health is doing good now. I am in fine spirits and have even managed to shake the horrible fatigue that's been at my back for months. Everything's coming up Milhouse. 

One last thank you to you all, old and new. Hope there's more fun times to come. 

- Jack

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Comments

Justin Wood

I can certainly agree on Teranil. Not a whole lot of meat on the bones, buggy at times, has some performance issues particularly in the last level, and is far too short for the price of entry. Also lacks a sense of progression as the tech is level/biome locked, and the UI really demonstrates that it was developed for mobile, not PC.

Power Pak - Jack Nicholls

I was fine with the game being a series of small contained vignettes, approaching each biome as a puzzle game with individual pieces, but it never feels like it quite builds to its full potential. Moments of pure zen and understanding when playing the game are great, but fleeting. Also, when you discover you made a mistake 30 minutes ago and must restart the whole level? Whoo boy...