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Happy Humpday! 0.0.15 is now available to the public!

This is the same release supporters have had for the past 1-2 weeks (depending on tier.) For those interested, we've also got 0.0.16s-1 on the horizon for Snorkelers+ tiers.

There also might be a second snapshot patch this month but that remains unclear. Going to be traveling (again) for a family emergency. If all resolves well, it should be possible. There is a lot of polishing I want to do as well as the implementation of the new mini-CGs and their related quests.

Download from the game's public itch page here.

Estimated Upcoming Release Schedule:
0.0.16-s1 | Snorkeler+ | ~6/16-6/17  
0.0.16 RC | Snorkeler+ | ~6/30/23
0.0.16 | Toe Dipper | ~7/7/23   
0.0.16 | Public Release | ~7/14/23

Changelog 0.0.15 RC (Includes snapshot notes)

Content

  • added first part of the Golden Barrel story line.  
    -unmissable and part of the main story.
  • added a new dialogue scene with Garland and Cassandra
    -accessible before going to bed on the second night.
    -for now the game will assume you spoke to Cassandra on the first night.
  • added new H-CG.
  • added new mini-cg
  • added and implemented the Barkeep VN bust
  • added a small bit of dialogue with a patron when returning to Hilda after second church visit.
  • updated "Finding Cross" map at the start of the game.
    -small tweaks relevant to the new map

QoL and Fixes

  • fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
  • fixed a bug where duplicate Garlands would appear when exiting the church
  • fixed a bug where the Hilda H-CG was repeatable
  • fixed a major crash if the user used the "fast" function while a mini-cg is being displayed.
  • fixed having the ability to scale the right side of the exterior fort map.
  • other various very minor tweaks, additions and typo fixes.

Files

Previews only

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