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This is a classic trap that I try to introduce in some shape or form in my campaigns.

It’s an especially great way to humble players who are over confidant in their combat skills, as it doesn’t matter how many slimes are defeated…there’s always more!

The slow movement of the slimes also allow tension to build. They’re to devour their prey, but the players need to act fast!

I've also added some notes on how this trap can be made easier or more challenging depending on the layout and number of the gates.

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